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A jam submission

Haunting For SportView game page

Spooky Scary Spectral Shenanigans
Submitted by Attic Space Games (@atticspacegames) — 1 day, 23 hours before the deadline
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Haunting For Sport's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#22483.3283.692
Presentation#31612.8433.154
Overall#33892.7743.077
Enjoyment#44962.1492.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a horror themed game that puts you in the role of the Monster(in this case a ghost)

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

It's a fun concept to have the ghosts harass the players! The game could use a bit more in terms of explanation though, it took me a bit to figure out.

Developer

Yep, that's been a common complaint. I added an infographic to the game's page a bit late, and honestly that should have been added into the actual game. Thanks for playing, though!

Submitted

Like the concept! Game crashed at 226 bpm so I assume your end screen is bugged based on your other comments.

Would like a UI for the abilities because I didn't know how much they all cost to use and it felt like there wasn't much in the way of tactics, rather just whisper and become visible when you can. Other ways to scare like knocking things down etc would be neat.

Good job!

Developer

Thanks! Thinking about it, the game over screens were somewhat of a last minute addition so they may actually be bugged.
And yeah,  if I decide to polish this up I'd add some icons to the screen to indicate when an ability is ready, how much it costs, and whether it's available as well. There's a cooldown for each one.
You can actually knock things down! For instance, the objects on the tables in the piano room are all interactable. They don't really do much except pick a random direction and move slightly(also all of them move at once for some reason?) but they are interactable.

Submitted

Cool idea! Managed to get the heartrate to about 240 and then my game crashed... It was probably a very coincidental bug, but I'll take it as a meta level thing and say that it ended, because the adventurer died, since I was just too spooky  c(●◡●c  )>

Developer

Thanks! And wow, what a coincidence! There is actually an ending screen for getting the Heart Rate over 220, were you near the piano at all? I've had previous feedback say that can cause a crash as well

Submitted

I liked how we approached the same idea differently xD, nice game

Developer

Yep, we're in pretty good company, too. Thanks!

I like the idea and the execution is tight too. Definitely needed more instructions on how to play, still don't know what the controls are on mouse and keyboard other than moving around with arrow keys and sometimes numbers do things.

Developer(+1)

Thanks! I've heard this same criticism from others, ideally there'd be more of a UI to indicate what ghost powers are available and what buttons to use for them, but I ran out of time!

Submitted

Neat idea, and great art. I appreciate that the ghost was floaty, though I would've liked more clear feedback on what I was meant to do and how well I was doing it in-game. I ended up making a new friend haha

Developer

Thanks! Yeah, I should add some kind of feedback to let players know what can be interacted with.

Submitted

Pretty fun game, game crashed when I tried to use the piano. Controls felt a little clunky in my opinion. Overall fun experience. The whisper with some actual voice lines was a great touch! 

Developer

Interesting, I wonder what caused that crash.
When you say the controls were clunky, are you talking about how the game felt to control or the control scheme itself?
And thanks, the voice lines were a lot of fun to record!

Submitted

The control scheme itself. 

Developer(+1)

Gotcha, I'm guessing you were using the keyboard? Yeah, I'll admit that was a weird choice, and I probably should have play tested more with the keyboard. Thanks for the feedback!