Attic Space Games
Recent community posts
Cool concept, did get some bugs though. Once I got in the van and left the van stopped and then nothing happened. Based on other comments there's more than one house? I thought maybe I was supposed to not get caught in order to progress, so I restarted the game, got everything into position, but then couldn't get in the van.
Pretty neat idea, though!
Thanks! Thinking about it, the game over screens were somewhat of a last minute addition so they may actually be bugged.
And yeah, if I decide to polish this up I'd add some icons to the screen to indicate when an ability is ready, how much it costs, and whether it's available as well. There's a cooldown for each one.
You can actually knock things down! For instance, the objects on the tables in the piano room are all interactable. They don't really do much except pick a random direction and move slightly(also all of them move at once for some reason?) but they are interactable.
Cool Idea! I think there's a problem with the game logic though, since I stood in front of the priest for a good while before the Fear meter started filling up, and even though I eventually led him to the objects the game didn't end after they were all three found. I also got both endings, because I could still move around after the game ended. Good job overall, though!
Thanks! And wow, what a coincidence! There is actually an ending screen for getting the Heart Rate over 220, were you near the piano at all? I've had previous feedback say that can cause a crash as well
Interesting, I wonder what caused that crash.
When you say the controls were clunky, are you talking about how the game felt to control or the control scheme itself?
And thanks, the voice lines were a lot of fun to record!
I liked this! Reminds me of Super Monkey Ball and Mojo. The one critique I have is the camera after you get the hole in one, since it goes into the level geometry. Should be an easy enough fix, though!
Pretty neat, I like all the different animations. Others have said there should be more of a challenge, which I agree with. Maybe a raising of the stakes? Could also have some kind of randomization. Maybe the house gets bigger with every level, different rooms, different people in them? Maybe one character doesn't get scared by a TV turning on but does with the monster under the bed?