Nice idea! It's a bit annoying that you have to click twice to possess something.
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Haunted Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2519 | 3.240 | 3.240 |
Enjoyment | #3266 | 2.600 | 2.600 |
Overall | #3575 | 2.707 | 2.707 |
Presentation | #4605 | 2.280 | 2.280 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as not just the player character, but any and every moving piece of the game.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
for a first jam good job! really liked the levels and the meccanic! hope to see you next jam too!
I was confused and I didn't know what to do even after reading the instructions below the game. A little more explanation would be appreciated, ideally in game as a tutorial.
Overall nice puzzle game with Baba is you vibe. Good job!
interesting idea and realisation, very liked second level, but movement sound is a little annoying
Nice idea, very simple for now but this could easily be expanded with more levels. Good job :)
Baba is Everything.
It's a real shame to see the other mechanics didn't make it in, I really wanted more 'aha' moments like the solution for level 2. Good decision to freeze and ship, though! Glad y'all could make it.
Nice game with simple art style! I found that I could also just possess the end goal and move it towards the player in the first two levels.
:D
At first I was like "huh?" and then I figured out that I can "haunt&possess" things and I was like "HUH!". lol
Really cool concept!
This is a really cool concept! I feel like this game has a lot of potential to be iterated on.
It was a bit difficult for me to figure out the controls at first with haunting and possessing things, would it maybe be more logical if you could possess things with just one click?
The concept is still nicely executed and it was fun to play through the 3 levels you made!
Thank you for taking the time to check it out!
I agree that we could have iterated a lot on this and I think that I'd like to spend a few days making a more finished version, if the rest of my team is willing. We have a lot of mechanics already in-game and tested that we never explore in the 3 levels. For instance, "haunt" is separated from "possess" because time actually moves at 30% speed in the "haunt" mode, which would have made multitasking puzzles more forgiving-- except that we ran out of time to make any of those puzzles and test them.
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