this is really fantastic work considering it's free and fanmade by a solo dev (unless this is a team?)
Dusty is Forever
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It was interesting to gradually change strategy-- at first I played it like one of those tilting marble maze toys, but as the obstacles got increasingly difficult I pivoted to treating the ball like a lunar lander, using the flips like turning a thruster on and off and steering with slight rotations. It definitely gets really hard in the later levels. Nice job.
This game gets a lot of mileage out of a very simple set of rules. Impressive! There are a lot of
"auto-platformers" in this jam, but yours stands out with a fun and responsive block-drawing mechanic.
However, I think that some of the levels are too big-- in challenges where I'd expect to be racing to save my little guy, I end up having to wait for him to catch up. Also, it's easy to build a tube that avoids all of the obstacles entirely. Another reviewer suggested a block limit and I think that'd quickly make things more strategic.
Great job!
Thank you for taking the time to check it out!
I agree that we could have iterated a lot on this and I think that I'd like to spend a few days making a more finished version, if the rest of my team is willing. We have a lot of mechanics already in-game and tested that we never explore in the 3 levels. For instance, "haunt" is separated from "possess" because time actually moves at 30% speed in the "haunt" mode, which would have made multitasking puzzles more forgiving-- except that we ran out of time to make any of those puzzles and test them.