Play game
UnBurglary's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2516 | 2.864 | 3.455 |
Presentation | #2584 | 3.090 | 3.727 |
Overall | #2634 | 3.040 | 3.667 |
Creativity | #2744 | 3.166 | 3.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reverse Burglary
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
This game looks quite good! I wish the gameplay was a bit more polished and tactile though. There isn’t any feedback to most actions or interactions, which could make the game feel quite a lot nicer to play. There are also still some bugs to be worked out. But this idea has a lot of potential, and this is a great start!
hot cover)
Cool concept, did get some bugs though. Once I got in the van and left the van stopped and then nothing happened. Based on other comments there's more than one house? I thought maybe I was supposed to not get caught in order to progress, so I restarted the game, got everything into position, but then couldn't get in the van.
Pretty neat idea, though!
Fun idea, feel like it would have potential to be expanded upon. Maybe some funny interactions / story telling. I got caught in the door frame carrying the TV.
Nice!
It's a good thing the eye lasers don't kill the furniture too, or I might've had to use the back door too. I found the back door after already getting the piano in place, backwards, so people could actually use it rather than facing the wall.
There seemed to be no reason not to get hit by the eye lasers to teleport back to the car for speed though, so I did that a lot. I wonder if the person ever saw me before I was zapped away. :P
Well, they sure didn't act like it. They pace back and forth just like I do when thinking, so I'd say very realistic AI. Although I'd find it a bit weird when furniture randomly appeared and disappeared when I wasn't looking.
It's a little weird the eye lasers go through walls though. (I just wanted to call them eye lasers again, lol)
i've seen other games here with the same basic premise, but the added physicality in this one makes a huge difference. having to actually open doors and rotate the objects you're carrying adds depth to a simple concept and there's now a lot of room to expand upon the idea. very clever and very well made
Really cute game! It was a cool moment when I realized I had to fit the piano through the back door, which I had to unlock from the inside! The assets look incredible also! I could see some really interesting levels you could do if you expanded the idea further!