I kind of stopped playing for the whole heat and potential and getting across part of the game and started challenging myself with hard rhythms... which was fun nonetheless even though I probably made very slow progress. The game is really polished and I love how you can make it as difficult as you'd like it to be. It's just really great and I love it.
Gega
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This was such a cute game! The difficulty curve was also really nice with the need to think about more countdowns while also counting fruit. I did find myself just leaving the mouse on the cat at all times because thinking about the countdowns and also what location would be optimal to use them was frying my brain too much. But overall this was quite fun!
Really cute game! I loved the exploration of hunting down extra clocks. I liked the idea of having to conserve time across the entire game, but dying and getting the time reset kind of broke the "continuity" of that. Some moving platforms had issues with carrying the player forward. Other than those small caveats, I really enjoyed this simple platformer! 🍍
Great game! I love the overall vibe of the simple and clean art style along with the very smooth music. The puzzle mechanic is certainly creative and let on more depth/interest than I initially thought.
Hitting the number on the middle module exactly created some weird behavior I didn't quite understand (Like going from a 7/7 round it would display 7/8 but then adding a 4 would set it to 3/8 instead of overflowing or setting it to 4/8)?
Overall though, it was a lot of fun just playing around and figuring out the optimal play to survive without losing dice.
This was an amazing implementation of this style of theme interpretation of looping around something to defend it. The art and music were all very fitting and the gameplay was a lot of fun! I also like how the levels ramp up in difficulty overtime changing(for me atleast) from trying to shoot everything down to just doing my best to survive the last few seconds.
Lots of trial and error... I feel maybe introducing each set of variables at a time before throwing them all together would have been helpful in learning how it works. Very unique take on the theme of focusing on the player's process of repeatedly trying different combination. The art looks really good with all the different combinations of shape, "fruit/leaves", etc.
Definitely got the perpetual monotony of the workplace feeling that I think it was trying to convey. The art and audio were all good and fit nicely. The adlib gameplay of gathering and randomly picking words was certainly interesting and the way it tied back at the end in that AI is just a "next best word picker" was an amazing ending.
Nice and simple platformer game. The art and music is great and the existential text along the walls was... "nice"? The only issue I had was with the shooting, it would be nice for either the person to face in the direction of the mouse or for the direction they're facing to not matter. I was trying to shoot at a blue enemy while backing away and it wasn't working. Other than that, love the idea of the existential monotonous grind almost like a purgatory feeling.
It looks nice and simple, and it's especially unique with the actual text-based not just block-based editor. I do feel it would've been more helpful for things to be based on how many blocks travelled rather than time spent travelling. Like moving left 1 block instead of for 1 second would've allowed for more precise instructions. Other than that, just trialling and erroring it through was enjoyable enough.
Love the overall aesthetic -> Feels similar to celeste except a lot more puzzle based. The puzzles were interesting with the looped people, although I did find it a bit tough to get the timing to match between the two clones, maybe I just didn't understand the mechanic completely. Overall a very well polished game given the time. Also, arrow keys >>>








