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Gega

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A member registered Jul 02, 2023 · View creator page →

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10/10 audio and visuals. The gameplay was also fun and unique with having to "collect" a climb and a tongue to jump. Amazing game!

Love collecting all the different bugs and reading their flavor text. It felt a bit grindy trying to get to 10k and the later areas felt empty. But the art, music, and concept were amazing! I'd love to see more of this

I like the music and the game is nice with the sliding combined with building walls. The puzzles could be more difficult and there are a few hitbox issues in that hitting a wall makes the player intersect 2 tiles at once which makes the level with the goal being surrounded by cacti impossible. Good job overall though.

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yum 😋
Although maybe instead of taking buttons away, the buttons change into a more in-depth preparation process like making cuts, cooking it, or adding seasoning

Love games like this!

I suppose I'm jobless now.

Nice game. Left click to move felt useless. I managed to get to the boss by just dashing back and forth and spamming right click. After the jam maybe you could implement some keyboard controls to move :)

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Played through normal mode, went to expert mode and died immediately to a swarm of mosquitos. Amazing game although why can't I just pet the frog in peace.

Nice and simple game. The art is great!

Goobert :)

Funny and cute visuals and music. Love the unique death messages. 

The presentation was really good, although it was confusing. I was just clicking around and guessing but the slight puzzle elements of moving things between figures was interesting and I would love to see it expanded upon. 

Winning was so satisfying

Cute and fun this is a really polished puzzle game. The puzzle and timing elements were fun and the presentation was stellar. I can't think of that was particularly bad about the experience.

Great platformer! Even if the lighting was broken I thought the frog looked really cute and for me it just looked like it was glowing chubby slime frog.  The tongue swing was a lot of fun to use but the jumping was a bit annoying... It would have helped to have a gauge of how far the jump would be because I struggled on that part with the 3 consecutive mushroom spikes. I liked the music and the presentation a lot and that final boss was hilarious really difficult.

Really unique take on "plat-forms". It is a bit unclear which buttons do what to the bars and it took just trial and error to get it right but then after that it felt impossible to lose. Maybe overtime adding more things you need to manage could be interesting. The art and intense music were really good as well.

I really liked the concept and cute presentation. I do wish there were like WASD controls to move the camera so that I could move the platforms and look around freely. I really liked being able to just flip the train to get it to stop. This was a great game!

It was a lot of fun! ...until I fell all the way back down. But it's still a lot of fun and addictive. The recoil launching is always a great concept, I just wish there was something you could actually do with the rockets other than just to propel yourself (maybe destructible tiles or something?). This was an amazing game!

Very funny idea and I like the simple aesthetic. At first I was just whistling at everyone and then I read the description... Unique way of incorporating the platform theme into the game!

Cute story and the puzzles were well designed! Nice and simple level editor style.

The cutscene was interesting and the gameplay was nice and simple. The bloodying of the spikes was also a neat touch.

This looks really good! I feel I kind of forwent the object of the game and just started spamming everything(especially bombs) but it would be interesting to see this expanded into something more puzzle centric with limiting the # of uses.

Spent way too long trying and failing at level 4... Amazing game and idea though!

Fun and cute game, wish it was longer. It feels like there's a lot of potential for incorporating more tetris mechanics to create more puzzles(such as clearing lines or spins). Overall, it's a great idea.

The boss level was nice, I found it funny that you could still take control of saw blades and mess around with them. For a post jam version, it might be interesting to play more with multiple moving parts or have gravity changes affect objects around the player. Great job overall!

I don't know how many mimics this is, but I think I beat your high score.

This is a really great game although I feel it's too reliant on the memorization aspect. At the beginning before I knew all of the levels, it felt a bit unfair to just randomly encounter a spike without any real way of knowing or preventing it. A way to know what's around you would be great and would help the player to have more control over what happens. The music and sound effects were so good and if they weren't I probably wouldn't have kept playing. The memorization part is nice as you learn more about the game and get used to it, but after you know everything it's just repetition of the same things over and over again. But overall this was an amazing entry!

Really fun idea and executed very well!

It was pretty short, but unique twist on the theme was such a great idea. The sliders/toggles doing unique things was a great idea that I wish was expanded a bit more beyond the gravity toggle. Like maybe when changing the quality just completely change the look of things or something. Also it would've been interesting if the itch page was expanded a bit more to include more entries and you would have to figure out which entry the game was.  I also felt that going from the itch page to the video tab was a bit confusing because there wasn't much of an indication that pressing entry 3 would unlock it. But overall, this is such a creative approach to the theme!

Really fun small game!

The level destruction is such a great idea and it gives the player a lot of agency to just do whatever they want. Like for the shrooms on the far left, the player could just break through from underneath to collect the shrooms or they could shoot out the block under neath the falling tiles and crush the enemy guarding them. The platforming felt nice, although a slight problem would be that it felt weird to slip off of completely flat tiles sometimes. Nonetheless, I would love to see this expanded to more levels and features in the future! Good job!

The door with the book next to it at the top of the first room is the museum. If you're ever lost, you can always find your way back by following the book sign doors.

Thank you!

Thank you for the feedback! I feel like I overscoped, but I wish I could've added more types of humans and more exclusive things that you can only reach by using a specific human. Glad to hear it was fun!

Hi fellow "Dark Lord" dev! Thanks for the feedbback. The title could've also been "search for the macguffin" and I kind of just picked randomly between the two because I didn't have enough time to really think about it.  You have to disguise in order to sneak around and you can also take advantage of the different floors to get behind people. Energy does come back after you win a battle, but you do have to ration it pretty strictly. Thanks for playing! I tried out your "Dark Lord" game as well.

This was a fun little dungeon crawler. The amount of dialogue was great and the writing isn't bad. The puzzles were all pretty enjoyable and the amount of content is amazing for 48 hours. I would've loved to see more rooms/abilities but you already did a lot under the time constraints. Good job!

Both the idea and the execution are amazing! The models and art are extremely well made for 48 hours. Although you didn't make the audio, it still fits amazingly well with the theme of the game.  The idea itself is really creative with the role reversal being something as unique as a guide dog and their owner. The gameplay itself is, I feel, intentionally weird and quirky with the weird physics, hitting things, and the wonky controls. I do feel the gameplay could be updated to have more than just hitting things, maybe a bigger map and things you can interact with/unique things to bump into like maybe  dragging the electrical box into some water or something to add to the chaos or like pressing buttons to open doors or something, human fall flat/just die already style. Overall this is an amazing game!

This game was great! Bullet hells are really fun and the trade off of the gun getting stronger but harder to dodge is great. The different upgrades also felt impactful and unique each time you get them, making it noticeably more difficult to dodge but easier to shoot down enemies. The aesthetic, sounds, and visuals are all amazing! The visual theming you used of like the 80s is really unique. This was an amazing game!

The game was really fun and all of the different abilities and the heroes were really creative. It was a bit annoying to have to have to use the number keys to use/toggle all of the different abilities. The visuals and the music were all amazing. I especially loved all of the over the top effects with the explosions from the nuke or the slow mode blood splatter burst things. I had a great time with the game and the bullet hell aspects from the later heroes were also fun to dodge around. Good job!

very fun yes :)


But actually, this was a great game! The concept was simple but the mechanics and ideas made this game very unique and fun! The snake's acceleration is a really cool and unique mechanic. The strategy of swerving and like going diagonally took some time to get the hang of and I died a lot but I eventually was able to collect all 7 fruit. This was an amazing game!

Thank you! I'm glad to hear you found it very fun. I may decide to expand upon this idea in the future, although I feel some of the systems in this jam version could definitely be reworked and improved. Thank you for the offer, I'll definitely consider it if I do decide to expand the game. Your game was amazing as well!

Thank you so much for such positive feedback! Don't worry, a lot of other people were also saying the controls were a bit much. Clicking on the buttons in combat was definitely something I was supposed to add but slipped my mind until after the jam ended. Thank you for the encouragement! Good luck on the jam.

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I already thanked you on discord, but I'll thank you again here! Thanks for the feedback! :)

Thank you! Party management was something I really wanted to implement but didn't have enough time to, I'm glad you still got a feel for what I was trying to go for in the game though! I'm also really happy to hear that you liked the two different "strategies" of playing the game with battling or sneaking.

Thanks! I'll definitely keep your suggestion in mind if I decide to update this game.

Thank you!