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Gega

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A member registered Jul 02, 2023 · View creator page →

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I kind of stopped playing for the whole heat and potential and getting across part of the game and started challenging myself with hard rhythms... which was fun nonetheless even though I probably made very slow progress. The game is really polished and I love how you can make it as difficult as you'd like it to be. It's just really great and I love it.

The art is really cute! There's definitely a lot of potential for depth and interesting strategies with all these cards. Some UI elements were a bit unclear in my opinion and it would be nice to telegraph enemy attack patterns and health amounts. Can't wait to see how this gets developed further!

The idea is great and I like how silly the count looks. There were some issues where I couldn't find the count and I had to reload but the look of the game is amazing! Woud love to see this built out into something bigger.

It was such a relief when I realized the big bear enemies didn't actually eat sheep the first time around. I also love the art. This was a fun little shooter!

The art is amazing! It was also fun getting the hang of scooping gelato.

This was such a cute game! The difficulty curve was also really nice with the need to think about more countdowns while also counting fruit. I did find myself just leaving the mouse on the cat at all times because thinking about the countdowns and also what location would be optimal to use them was frying my brain too much. But overall this was quite fun!

The polish of this game is insane! The gameplay is also really engaging and satisfying when you plan out the combo chains. 

Loved the feeling at the start of having nothing and needing to steal the enemies' weapons. I also liked the ragdolling of the enemies and how they'd catch sometimes while I was running  through the floors. Great submission!

Nice idea, the clicking did get a bit boring but I loved the groovy music and the guard's design and grunts were quite silly.

The barrage of random timed tasks was quite engaging. I liked how each task was quite unique and interesting. The title art is also amazing. Got to 250 before the vampires died of skin cancer.

I really love the polish! I was surprised by the breadth of upgrades found in the benches and the platforming was fun.

Really silly game! The random tasks felt about the right level of finicky with the physics and dragging things around. Although I got confused with the level with the boosters? I didn't quite understand what I was supposed to be doing. Great submission otherwise!

Terrible. Way too stressful. Really well made though and very engaging. And also having to step back from the computer and run around chasing the cat was a great part of the whole experience.

Really cute game! I loved the exploration of hunting down extra clocks. I liked the idea of having to conserve time across the entire game, but dying and getting the time reset kind of broke the "continuity" of that. Some moving platforms had issues with carrying the player forward. Other than those small caveats, I really enjoyed this simple platformer! 🍍

This game made very apparent the fact that I never learned to touch type numbers...

Great game though!

Loved the clues and sniping the count was quite satisfying!

I love the art and characters, though I think I suck at Peggle.

Great game! I love the overall vibe of the simple and clean art style along with the very smooth music. The puzzle mechanic is certainly creative and let on more depth/interest than I initially thought.

Hitting the number on the middle module exactly created some weird behavior I didn't quite understand (Like going from a 7/7 round it would display 7/8 but then adding a 4 would set it to 3/8 instead of overflowing or setting it to 4/8)? 

Overall though, it was a lot of fun just playing around and figuring out the optimal play to survive without losing dice.

It was more fun to just guess the languages that I forgot about the drinking. Also I'm really bad at this. Great idea and execution!

Great idea! I would have loved to see more levels with this mechanic. I didn't cheat with my cursor, but I agree that the camera following the player is a touch easy.

Oh I'm sorry to hear that, could you explain what bugs were giving you issue?

I believe I understood how this game is meant to be played. Great work :3

Cute art style and the music is great. The puzzles were well made and interesting. I don't know if it was intentional but the move-able blocks felt very slidey. Overall, a very polished game for the time given!

I did not read the description that closely at first... I'm not good with horror games so it was really rewarding to have gotten through this one. I love the art and the atmosphere, especially the sound design which is probably the most important in a horror genre. Very well executed!

A ton of fun, felt like an explorable level of geometry dash with precise platforming to get to a goal and fast resets. The music was great to have in the background and the art is simple but effective in communicating what was needed. This is a really good entry!

This looks AMAZING. A simple concept but executed really well. Even if you didn't have time to model it properly, the silly placeholder kraken has its own charm :)

This was an amazing implementation of this style of theme interpretation of looping around something to defend it. The art and music were all very fitting and the gameplay was a lot of fun! I also like how the levels ramp up in difficulty overtime changing(for me atleast) from trying to shoot everything down to just doing my best to survive the last few seconds.

We had the same inspiration of electronic circuits! It's great to see a more direct interpretation of it in the jam. I love the cute art style and music. The puzzles were simple and understandable. Great entry and again, love the interpretation of the theme.

Simple but effective gameloop with great art and music. I like how each weapon was completely unique. Maybe different enemies or upgrades could have helped to spice it up a bit but as a game jam arcade game it was a fun play!

Lots of trial and error... I feel maybe introducing each set of variables at a time before throwing them all together would have been helpful in learning how it works. Very unique take on the theme of focusing on the player's process of repeatedly trying different combination. The art looks really good with all the different combinations of shape, "fruit/leaves", etc.

Definitely got the perpetual monotony of the workplace feeling that I think it was trying to convey. The art and audio were all good and fit nicely. The adlib gameplay of gathering and randomly picking words was certainly interesting and the way it tied back at the end in that AI is just a "next best word picker" was an amazing ending.  

This game was a ton of fun!!! Felt a lot like games like motherload or utopian mining which I love. The art is amazing and the doom-like music fits really well. Polished and well put together!

Nice and simple platformer game. The art and music is great and the existential text along the walls was... "nice"? The only issue I had was with the shooting, it would be nice for either the person to face in the direction of the mouse or for the direction they're facing to not matter. I was trying to shoot at a blue enemy while backing away and it wasn't working. Other than that, love the idea of the existential monotonous grind almost like a purgatory feeling. 

The characters are cute and the levels felt nice and comprehensible. There is definitely a lot of potential with an idea like this. Would love to see what other mechanics could be added in a post jam version. Overall a really neat game.

I am not good at this game but it was fun regardless. Simple graphics that look really good. The constant checkpoints were nice for people struggling such as myself, although it was a bit frustrating to accidentally change the checkpoints. Overall a simple idea but really well executed.

That was an enormous upgrade tree for a jam game. I like the take on the theme and the gameplay was simple but engaging. The art style and music were also great. Feels like an addicting io game.

It looks nice and simple, and it's especially unique with the actual text-based not just block-based editor. I do feel it would've been more helpful for things to be based on how many blocks travelled rather than time spent travelling. Like moving left 1 block instead of for 1 second would've allowed for more precise instructions. Other than that, just trialling and erroring it through was enjoyable enough.

Love the overall aesthetic -> Feels similar to celeste except a lot more puzzle based. The puzzles were interesting with the looped people, although I did find it a bit tough to get the timing to match between the two clones, maybe I just didn't understand the mechanic completely. Overall a very well polished game given the time. Also, arrow keys >>>

Love the Papers Please inspired idea, staying the loop of all the rules was certainly challenging for me though. Very polished art, music, and gameplay. An amazing and unique entry!

Got to 90% after much finagling and then it rolled all the way back down. Heartbreaking, but a great game and idea. Love the art style of greek pottery that was implemented.