Oh I'm sorry to hear that, could you explain what bugs were giving you issue?
Gega
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This was an amazing implementation of this style of theme interpretation of looping around something to defend it. The art and music were all very fitting and the gameplay was a lot of fun! I also like how the levels ramp up in difficulty overtime changing(for me atleast) from trying to shoot everything down to just doing my best to survive the last few seconds.
Lots of trial and error... I feel maybe introducing each set of variables at a time before throwing them all together would have been helpful in learning how it works. Very unique take on the theme of focusing on the player's process of repeatedly trying different combination. The art looks really good with all the different combinations of shape, "fruit/leaves", etc.
Definitely got the perpetual monotony of the workplace feeling that I think it was trying to convey. The art and audio were all good and fit nicely. The adlib gameplay of gathering and randomly picking words was certainly interesting and the way it tied back at the end in that AI is just a "next best word picker" was an amazing ending.
Nice and simple platformer game. The art and music is great and the existential text along the walls was... "nice"? The only issue I had was with the shooting, it would be nice for either the person to face in the direction of the mouse or for the direction they're facing to not matter. I was trying to shoot at a blue enemy while backing away and it wasn't working. Other than that, love the idea of the existential monotonous grind almost like a purgatory feeling.
It looks nice and simple, and it's especially unique with the actual text-based not just block-based editor. I do feel it would've been more helpful for things to be based on how many blocks travelled rather than time spent travelling. Like moving left 1 block instead of for 1 second would've allowed for more precise instructions. Other than that, just trialling and erroring it through was enjoyable enough.
Love the overall aesthetic -> Feels similar to celeste except a lot more puzzle based. The puzzles were interesting with the looped people, although I did find it a bit tough to get the timing to match between the two clones, maybe I just didn't understand the mechanic completely. Overall a very well polished game given the time. Also, arrow keys >>>
I think I'm just exceedingly bad at the game, but I still don't understand how to consistently execute the left clicking to throw thing. However, I was still content with drawing circles and smacking enemies into each other. Fun and simple game, I really like the art aesthetic and the audio matches really well.
I love the simple aesthetic and the way the features were introduced thematically with the text. I found controlling the music to be the most interesting part for me and tried really hard to keep it smooth to a... limited... degree of success. It feels really well put together and the puzzle elements in each level are nice and simple.
I like the music and the game is nice with the sliding combined with building walls. The puzzles could be more difficult and there are a few hitbox issues in that hitting a wall makes the player intersect 2 tiles at once which makes the level with the goal being surrounded by cacti impossible. Good job overall though.
Great platformer! Even if the lighting was broken I thought the frog looked really cute and for me it just looked like it was glowing chubby slime frog. The tongue swing was a lot of fun to use but the jumping was a bit annoying... It would have helped to have a gauge of how far the jump would be because I struggled on that part with the 3 consecutive mushroom spikes. I liked the music and the presentation a lot and that final boss was hilarious really difficult.
Really unique take on "plat-forms". It is a bit unclear which buttons do what to the bars and it took just trial and error to get it right but then after that it felt impossible to lose. Maybe overtime adding more things you need to manage could be interesting. The art and intense music were really good as well.







