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Gega

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A member registered Jul 02, 2023 · View creator page →

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Oh I'm sorry to hear that, could you explain what bugs were giving you issue?

I believe I understood how this game is meant to be played. Great work :3

Cute art style and the music is great. The puzzles were well made and interesting. I don't know if it was intentional but the move-able blocks felt very slidey. Overall, a very polished game for the time given!

I did not read the description that closely at first... I'm not good with horror games so it was really rewarding to have gotten through this one. I love the art and the atmosphere, especially the sound design which is probably the most important in a horror genre. Very well executed!

A ton of fun, felt like an explorable level of geometry dash with precise platforming to get to a goal and fast resets. The music was great to have in the background and the art is simple but effective in communicating what was needed. This is a really good entry!

This looks AMAZING. A simple concept but executed really well. Even if you didn't have time to model it properly, the silly placeholder kraken has its own charm :)

This was an amazing implementation of this style of theme interpretation of looping around something to defend it. The art and music were all very fitting and the gameplay was a lot of fun! I also like how the levels ramp up in difficulty overtime changing(for me atleast) from trying to shoot everything down to just doing my best to survive the last few seconds.

We had the same inspiration of electronic circuits! It's great to see a more direct interpretation of it in the jam. I love the cute art style and music. The puzzles were simple and understandable. Great entry and again, love the interpretation of the theme.

Simple but effective gameloop with great art and music. I like how each weapon was completely unique. Maybe different enemies or upgrades could have helped to spice it up a bit but as a game jam arcade game it was a fun play!

Lots of trial and error... I feel maybe introducing each set of variables at a time before throwing them all together would have been helpful in learning how it works. Very unique take on the theme of focusing on the player's process of repeatedly trying different combination. The art looks really good with all the different combinations of shape, "fruit/leaves", etc.

Definitely got the perpetual monotony of the workplace feeling that I think it was trying to convey. The art and audio were all good and fit nicely. The adlib gameplay of gathering and randomly picking words was certainly interesting and the way it tied back at the end in that AI is just a "next best word picker" was an amazing ending.  

This game was a ton of fun!!! Felt a lot like games like motherload or utopian mining which I love. The art is amazing and the doom-like music fits really well. Polished and well put together!

Nice and simple platformer game. The art and music is great and the existential text along the walls was... "nice"? The only issue I had was with the shooting, it would be nice for either the person to face in the direction of the mouse or for the direction they're facing to not matter. I was trying to shoot at a blue enemy while backing away and it wasn't working. Other than that, love the idea of the existential monotonous grind almost like a purgatory feeling. 

The characters are cute and the levels felt nice and comprehensible. There is definitely a lot of potential with an idea like this. Would love to see what other mechanics could be added in a post jam version. Overall a really neat game.

I am not good at this game but it was fun regardless. Simple graphics that look really good. The constant checkpoints were nice for people struggling such as myself, although it was a bit frustrating to accidentally change the checkpoints. Overall a simple idea but really well executed.

That was an enormous upgrade tree for a jam game. I like the take on the theme and the gameplay was simple but engaging. The art style and music were also great. Feels like an addicting io game.

It looks nice and simple, and it's especially unique with the actual text-based not just block-based editor. I do feel it would've been more helpful for things to be based on how many blocks travelled rather than time spent travelling. Like moving left 1 block instead of for 1 second would've allowed for more precise instructions. Other than that, just trialling and erroring it through was enjoyable enough.

Love the overall aesthetic -> Feels similar to celeste except a lot more puzzle based. The puzzles were interesting with the looped people, although I did find it a bit tough to get the timing to match between the two clones, maybe I just didn't understand the mechanic completely. Overall a very well polished game given the time. Also, arrow keys >>>

Love the Papers Please inspired idea, staying the loop of all the rules was certainly challenging for me though. Very polished art, music, and gameplay. An amazing and unique entry!

Got to 90% after much finagling and then it rolled all the way back down. Heartbreaking, but a great game and idea. Love the art style of greek pottery that was implemented.

Really like the idea of the clones, feels like there's a lot of potential for more interesting puzzles and mechanics with them. Would love to see what you do with this in the future.

I love the art and the narrative was really good. Hopefully I didn't miss anything once I reached the infinite looping dialogue...

Simple concept but really interesting to mix it with timing elements relying on when you actually start the loop. Visuals and audio are well matched and look good. Great puzzle game!

This was a challenging but rewarding puzzle game. The art and music are both amazing. The solutions to the puzzles were quite creative but they were quite tough. A more direct tutorial would have been nice, but time is limited so that's understandable. This was a really fun game.

I think I'm just exceedingly bad at the game, but I still don't understand how to consistently execute the left clicking to throw thing. However, I was still content with drawing circles and smacking enemies into each other. Fun and simple game, I really like the art aesthetic and the audio matches really well. 

I love the simple aesthetic and the way the features were introduced thematically with the text. I found controlling the music to be the most interesting part for me and tried really hard to keep it smooth to a... limited... degree of success. It feels really well put together and the puzzle elements in each level are nice and simple.

The pixel art looks really good and well put together, especially the visual effect of the blocks coming into the scene. The puzzle and timing elements are interesting and could definitely be expanded upon with more levels. Overall, a great entry!

10/10 audio and visuals. The gameplay was also fun and unique with having to "collect" a climb and a tongue to jump. Amazing game!

Love collecting all the different bugs and reading their flavor text. It felt a bit grindy trying to get to 10k and the later areas felt empty. But the art, music, and concept were amazing! I'd love to see more of this

I like the music and the game is nice with the sliding combined with building walls. The puzzles could be more difficult and there are a few hitbox issues in that hitting a wall makes the player intersect 2 tiles at once which makes the level with the goal being surrounded by cacti impossible. Good job overall though.

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yum 😋
Although maybe instead of taking buttons away, the buttons change into a more in-depth preparation process like making cuts, cooking it, or adding seasoning

Love games like this!

I suppose I'm jobless now.

Nice game. Left click to move felt useless. I managed to get to the boss by just dashing back and forth and spamming right click. After the jam maybe you could implement some keyboard controls to move :)

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Played through normal mode, went to expert mode and died immediately to a swarm of mosquitos. Amazing game although why can't I just pet the frog in peace.

Nice and simple game. The art is great!

Goobert :)

Funny and cute visuals and music. Love the unique death messages. 

The presentation was really good, although it was confusing. I was just clicking around and guessing but the slight puzzle elements of moving things between figures was interesting and I would love to see it expanded upon. 

Winning was so satisfying

Cute and fun this is a really polished puzzle game. The puzzle and timing elements were fun and the presentation was stellar. I can't think of that was particularly bad about the experience.

Great platformer! Even if the lighting was broken I thought the frog looked really cute and for me it just looked like it was glowing chubby slime frog.  The tongue swing was a lot of fun to use but the jumping was a bit annoying... It would have helped to have a gauge of how far the jump would be because I struggled on that part with the 3 consecutive mushroom spikes. I liked the music and the presentation a lot and that final boss was hilarious really difficult.

Really unique take on "plat-forms". It is a bit unclear which buttons do what to the bars and it took just trial and error to get it right but then after that it felt impossible to lose. Maybe overtime adding more things you need to manage could be interesting. The art and intense music were really good as well.