I really hate the fact that the game resets on dying, but it's super creative and interesting! i LOVE the artstyle
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Arroxa's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.676 | 4.676 |
Overall | #52 | 4.188 | 4.188 |
Originality | #198 | 4.085 | 4.085 |
Fun | #266 | 3.803 | 3.803 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Pink creatures gets bigger and stronger when you FUSION them in one.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The visuals and sound effects are so endearing! I was wondering why the game was taking relatively long to load, and then I noticed that all of the assets were stop-motion photography. The crafty and homemade visuals fit the theme well.
I'd love to see more interaction with the environment in the game--what if you could absorb certain objects to gain their abilities (like using scissors to cut enemies)?
Really cool game. Looks so special. I love it soo much. It's so cute and original. Gameplay is good, but when I have to play over and over it gets too repetitive, I get that it was made for player character to have parts from previus levels, but after 8th replay it is not a welcome addition.
But overall good game and once again congrats on the visuals.
Thanks you so much for your time!! I agree with you that the gameplay is too punishing, it has many balance issues that I will fix when I can.
Thanks again! Did I told you that your game is REALLY AMAZING! :D Today I showed it to my best friend and he liked it a lot!
If someone is reading this, please check SHADOW OF CONSCIENCE!
Cool game, really creative art direction.
However, the mechanics could use a bit of polishing:
- It shouldn’t be possible to enter the level end portal without picking up your loose parts, if you happen to be on top of where it spawns when you kill the last enemy you’re screwed
- The colliders of the dice should be the size of the base of the die rather then the size of the entire silhouette – currently you get stuck between the dice way too easily because the colliders are unintuitive
- Shots have a tendency to fall short of your target. I’m not sure if they have a maximum range or if they drop from the air exactly where you click but it’s a bit annoying
- I feel like the slow down for having more health makes moving around a bit too annoying as well, and I’m not sure it’s a meaningful trade-off or not. I’m not sure what to suggest as an improvement…
Overall, it’s a cool way to make art for a game, and it’s only the second game I’ve seen so far in this jam (out of a few dozen) with a similar approach and the two are completely different. So there’s definitely some freshness in the presentation.
This was super creative and I loved the silly music :) I think it might be nice to have checkpoints prior to each level instead of forcing the player to start from the beginning again.
Great job! :)
the visuals are so lovely! i've never thought about using photos as the environment to a game and the little characters feel like they're part of that photo. i love the inclusion of the controls in the first level too! all the sound effects and animations felt really polished and overall felt very satisfying and enjoyable to play. amazing work!
wow! This is gorgeous! The idea is a lot of fun. I feel like maybe the other guys you pick up should be a different colour – I sometimes got mixed up about which I was controlling. This definitely could use a cursor that really stands out. I lost my mouse a lot. But it's a fun idea and the fact that you managed this art over a weekend is wild! Congrats!
Many <3 <3 <3 for the presentation of this game, really great stuff.
I really like the style and aesthetic of this game.
One thing game design wise, it was possible for me to end up as a single dude (without any others in the level). So this resulted in me being stuck in the level and not really able to do anything about it :( .
Wow! This is so cool! I love the presentation of the game. It so unique and so fun to see how things change. The sound effects are funny and the gameplay is intriguing. I also like the twist that you have more or less need to bring your ammo to the next level. I love everything about it! The way the avatar and enemy characters change in appearance depending how many creatures are "joined" to them and how much slower you get the more you have so you better think twice about how many to join to. I suppose the creatures not traveling fast is mainly so they don't fly off the screen and then you don't have "bullets" anymore. Well, whatever the reason I think is the most unique, intriguing, and clever use of the theme. Nice work!
OMG! This is the best post from ALL the jam!! THANKS you very very MUCH! I put many hours to make the game just fun to watch. I wated to try to make more puzzle elements put I didnt have the time... And I wanted to create a really big blob with 10 eyes, that it couldn't pass throw some narrow spaces, but the same. The range of the shots of the Avatar is limited to avoid snipers or "campers" 🤣. Again, thanks for your time and for your amazingly detailed comment.
great concept, love the fluidity! the game would be even great with some chill background music and some nice sound effects, also love the creativity with the presentation of the game! Great work!
Check out our game too if you'd like :)
Fun game! Like everyone else, this was a truly unique artstyle and I really enjoyed it. You also did a good job on making the background visually interesting. And the sound effects are charming.
I just wish I wasn't sent back to the beginning of the game each death. Getting hit once on the later levels can mean it's all over.
Good job!
Truly charming game. Gameplaywise, it's simple but really effective. I just wish I could get back the eaten parts one way or another, 'cause losing even 1 or 2 can be deadly for the run.
Good job !
@ZomorroStudio one of the most polished games I have played In this jam, top-notch sound effects and art, the only thing I will criticize is that whenever we die it restarts from the first level rather than restarting from the same level we died. Overall everything is top-notch :D
Really cool vibes and graphics ! It's dumb and funny xD nice job :D
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