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A jam submission

Magneto BotsView game page

two robots only able to move by breaking their magnetic bond. read the description before playing please. have fun :)
Submitted by Hensi — 37 minutes, 39 seconds before the deadline
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Magneto Bots's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2384.0424.042
Fun#6163.5213.521
Overall#6433.6183.618
Presentation#14573.2923.292

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the two playable characters are bound together by magnetism! and breaking that bond is their only way to actually move around.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted

Great Game! Found myself just playing levels because of fun of it. Great level design. It would be great to have a couple of tutorial level which slowly introduce mechanics . Writing is good, but showing is gold.

Submitted

Good game once you get the hang of it. Great take on the theme!

Submitted(+1)

Super fun! Very creative and hard to master! Maybe make the level curve a little gentle:D Love the idea and how you made it!

Submitted

I found the movement/link mechanic original, but a bit hard to get the hang of at first.

I would have liked shorter levels to help me get into the specifics of this mechanic progressively, and then move into the levels you have now.

It's a cool idea though! I liked the neon buildings and night background!

Submitted

It's like Angry Birds better cousin! I really enjoy the art style of this, and the gameplay was satisfying as well!

Submitted

This is fantastic, really satisying control scheme to get to grips with and great fun trying to navigate through the puzzles. 

Submitted

Really cool game! Such a neat mechanic, and super challenging. Great art too.

Submitted

Difficult to master, keep ending up "breaking" in the opposite direction feels somewhat counter-intuitive, but very fun and interesting of puzzles, flinging the orbital robot down a different path to yours.

Submitted

Interesting idea and fits well with the theme but the controls feel a bit weird

Submitted

I like the idea behind this game! Unfortunately, even after I got the hang of the mechanics, it was still tough getting the rhtythm down enough to maneuver well, and I had no clue what determined my velocity when jumping

Submitted

Nice little game !

The controls are a bit hard to master at first but once you start grasping it, you can really have fun moving the characters around !

Overall, nice and unique mechanic for a cool game, well done !

Submitted(+1)

Nice presentation. I would have enjoyed an interactive tutorial on the controls, maybe in the post jam version! ; )

Submitted(+1)

Very nice idea for the controls, makes for a very interesting feel for the game! Difficult but very enjoyable, nice one

Submitted(+1)

The controls are quite difficult to use, but when we learn this is really fun to play ! Great job :D

Submitted(+1)

It takes a while to get use to the control, but after that the game is really good, gj!

Submitted(+1)

Great idea and great execution! Took me a while to learn the controls, but once I did, this is really nice to play. Great work, Hensi. ^^

Submitted(+1)

Very nice idea, really like the game <3

Submitted(+1)

Had trouble learning the controls but when it finally clicks, its quite nice to play. The spinning bot going under the map all the time tripped me up a lot. Very unique mechanic.

Submitted (1 edit) (+1)

Nice game. Love the great mechanics.

Developer

thank you.

(+1)

Like the concept, collision is kind of wonky at times. Could be fast fixed by reducing player collision size or reducing lightning thing smaller.

Fun level design and good music.

Developer

a solid comment and thank you for checking us out!

Yes it can be improved for sure but we couldn't risk spending more time on it (took ~8-9 hours of the jam)
it's all manged by a hand-made javaScript class that compares locations of registered collidable entities. 

If you are intrested in what it's doing you can press x to enable spatial debug :P

Viewing comments 20 to 1 of 30 · Previous page · First page