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2 Atoms in a Molecule's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #573 | 3.787 | 3.787 |
Overall | #1147 | 3.369 | 3.369 |
Fun | #1342 | 3.149 | 3.149 |
Presentation | #1678 | 3.170 | 3.170 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Bonding Atoms
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I'm going to be so smart playing this game!
Haha, thanks for playing, Tarosansei ^^
Awesome game, I love the art style and an interesting take on idea,The slinging took a little getting used to but after that I had a great time =D
Hey Legends-Games, thanks for your kind words! I'd love to make some tweaks to the slinging system after the jam, thanks for your feedback ^^
:)
O my god, this is absolutely incredible. The "stars" system for each level, the amount of theoretical content you can learn in a fun way, this is very well made and very polished. A couple of SFX, music, and some minor tweaks can make this a perfectly fun and shippable game!
Also, you should consider a mobile build, I think the dragging mechanic would fit perfectly
Hey, Diguifi!
Thanks so much for your kind words, it means a lot ^^
With a bit more time, I'd love to add some sound. Plus, I totally agree; this game suits mobile. Thanks for your kind words, once again!
I love educational games! It's a cool concept to mix chemistry with the jam theme. And besides teaching, it's enjoyable!
Thanks, Alejandro ^^
I instantly thought of chemistry when I heard the theme, I'm very happy I may have been able to teach people something. Your kind words mean a lot!
Really cool idea! Fun and educational! Fantastic job.
Thanks for playing, your kind words mean a lot ^^
Really nice take on the theme and polished game, congrats!
Thanks for playing my game, Kotzi! Your kind words mean a lot ^^
This game was fun, and it's a creative take on the theme! One small thing though is that I would prefer though is that if the line would stick to the cursor's position even as the atom is moving. Not sure if it makes that much of a difference though. Good job!
Thanks, Cosmomoney ^^
I'm really glad you had fun playing. The line tracer is one of the things I was most unsure about: which direction it should point, whether it should be constantly tied to the mouse? I'll try out a few arrangements after the jam, thanks for your feedback.
This was so fun! Clever idea, nice execution! Really liked shooting with hydrogen atoms!
Thanks Levi, your kind words mean a lot ^^
Cool game, I felt like I learned some chemistry lingo! Consider adding an arrow instead of just a straight line for the force applied -- the mechanic was smooth but sometimes I thought the force was in the opposite direction (Like it was supposed to go towards where I dragged). In any case, nice game!
Thanks SweetAppleGames ^^
Glad to hear you may have picked up some chemistry from my game! The line tracer is one of the things I was most unsure about: which direction it should point, whether it should be constantly tied to the mouse? I'll try out a few arrangements after the jam, thanks for your feedback.
I like the idea, but you made a fairly major mistake when it comes to chemistry. You're referring to the atoms as ions, and saying that -2 ions must bond with other -2 ions. To form an ionic bond, positive ions must bond with negative ions to create a sum charge of 0. Additionally, Hydrogen atoms form h+ ions, not h- ions, and carbon does not form ions at all.
I believe that where you went wrong was that you confused ionic bonds with covalent bonds. Covalent bonds are the types of bonds that join molecules (ionic bonds typically form salts), and are based on the number of valence electrons that an atom has. Oxygen has 6 valence electrons, and 'wants' 8, so it must share two electrons with other atoms (it has two 'slots', if you will). Hydrogen has 1 valence electron and 'wants' 2, so it must share 1 electron with another atom (1 'slot'). Carbon has 4 and 'wants' 8 (4 'slots')
So the gameplay itself is largely physically sound, and the math works out, you just need to fix your terminology a bit.
Hey, Uwerta - thanks for the review.
Sadly, I must admit, I was aware of all the chemical issues with the game. After the first day, it was possible to form covalent and ionic bonds and most of the chemical issues were solved. However, after showing it around to some people they all agreed it was just too complicated. I ended up scrapping all the different bonds and making some chemical errors in a last-ditch effort to make the game more fun. I'm considering releasing the full, complicated game another time. However, after the jam, I'm not sure I'll have the motivation.
Cool idea; made me have to dust off the old Chemistry GCSE :P
I thought the presentation was good to, nice style and slick interface. I did find the free bouncing element backfired a few times- either bonds would happen before I got a chance to stop them, or they’d not connect because they didn’t collide properly.
But restarting was quick and easy, so no harm no foul :D
Thanks, Thomas!
Sorry for taking you back to your school days. I think giving the particles a little more drag would make it a bit easier to play, I definitely don't want it to get frustrating. But I'm glad you found my game cool
is this a chemistry class? Wow, a nice idea I love the puzzle game it makes me think and learn something new. Good game bro!
Thanks for playing, Victor! I’m glad you enjoyed it.
I love how you managed this idea! I had fun playing it, Great game!
Thanks, Zugarra! Glad you had fun playing ^^
I appreciate the chemistry knowledge and the idea. Although I feel that the controls are lacking like the atoms don't follow where I point the mouse to and they move too fast to control. Also, some sound would be appreciated. But the logo and the idea are pretty great! It has potential as a fun learning game.
Thanks, Zubair!
I could certainly use a lesson from the crisp controls of Shish Kapow and sound would've definitely made for a better experience. Overall, some great lessons for next time.
Great idea, having the "stabilise" missions was good. I think it could do with a bit of colour though, especially since it's so quick.
Thanks for playing, Schwenckenator ^^
Colour is something I think this game really could've benefitted from - in terms of aesthetics and giving a better understanding of the game! A useful lesson for next time.
Nice Concept. It can be a good mobile game.
Thanks for playing, Spectral ^^
I hadn't considered a mobile game, thanks for the idea!
Fun concept. I think it's nice that there's also a bit of an educational element to it (no pun intended). Though I did find sometimes the atoms would just bounce into each other and I'd win a level without even having to do anything. Good job!
Thanks for playing, Yernemm
There are quite a few bugs in my programming, and I understand they can be near game-breaking at times. Though I liked the idea of giving people a little chemistry lesson! I very much appreciate your kind words and feedback ^^
Great game. I'd love it to be longer.
Thanks for playing my game, Eravex ^^
I can't say more levels is a common request but I appreciate your enthusiasm! Perhaps after the jam, I'll do a little more work on it.
I can see how it might not be for everyone. But really it was fantastic. 10/10 would play agai
I see you went for the molecule theme, just as I did, but in a very different way, which I find very fun ! The game is also quite pretty, well done overall !
Cheers Charon!
I think the molecule theme is a great way to give the player some information on the game just by the title. Though I'm aware of the flaws in my game, I appreciate your kind words ^^
Cool concept ! Horever some levels can be annoying since how random based are each atoms. Would rated it 1 star because of that, but he has some educative side, so it's a 2 star.
Thanks for playing my game, Stingby ^^
I agree, the randomness of the atoms was something I hoped to squish by the end of the jam, but never got round to it. Giving the player control is important, especially in a puzzle game like this. A valuable lesson to learn for next time!