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SHISH KAPOW!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #102 | 4.000 | 4.000 |
Overall | #490 | 3.720 | 3.720 |
Originality | #593 | 3.774 | 3.774 |
Presentation | #1305 | 3.387 | 3.387 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The enemies must be skewered (joined) together to get high points.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
That was a lot of fun. Wave 5 hits you like a truck! I love the idea and loved the game.
Interesting game! I included it in my GMTK compilation video series, if you’d like to take a look. :)
Very juicy ! The game feel is nice, the core concept is fun and fits the theme in an amusing way.
This was a neat game. Think definitely the best juiced game I've played. Everything was very satisfying.. Maybe some powerups would be a fun addition aswell.
This is AWESOME. Lacks a bit in the art and sound but it feels so satisfying to throw the "darts". The camera shake and the ui effects and all really make it feel really good. This has a lot of potential. I Reached like Wave 10 and just for fun i started at wave 100. Not fun haha.
Cool idea and great execution!
The game felt very juicy (haha) and was a joy to play :D The only comment I had would be that I wanted to turn off the screen shake but I missed the first time I went into the settings and then it wouldn't let me enter the settings again D: Really good work though you can be super proud of what you have achieved!
SATISFYING. That's how it felt to get a great angle stick many of those damn insects together! X)
The fun actually starts at the title screen when you realize that this is already a playground to learn the game's mechanics. By the time you actually launch your first game, you're already familiar to how to move and aim. Nice work man! :D
This was SUCH a fun time!! I loved everything, from the adorable veggie enemies that you gotta juicily skewer, the satisfying crunchy gameplay, the enemy variety, the attention to detail like with the little animated zig at the end of the skewer as it goes shooting out to make the shots feel THAT much better, the way the game naturally rewards you for making a proper shishkebab (rather than shooting individually) by both giving you combos and also piling up the skewers that block you as the game progresses. Just a ton of creativity and thought poured into this game to make it a real blast. Amazing job!!
By the way, we played your game on our stream tonight!
OMG ! I'm so happy you enjoyed it ! This is the first time I see someone playing and I was literally shaking nervously. But I'm glad you enjoyed it and thank you for playing !
Nice concept. I really like the interactable title.
Love how crunchy it is! The sound and shaking really sells the projectile and makes it so satisfying.
I loved it. but at the level with the two walls extend, at about a score of 4750 there are no more spawns,
Oooo, I like your game! I could see myself getting addicted to this in an arcade.
Nice work Zubair! This made for a great game where every hit felt satisfying. The graphics and audio took me back to playing fruit ninja. Excellent idea, excellent execution!
Nice job! It reminds me of Fruit Ninja a little bit. Really clever that you have to balance stacking up the skewers and making the enemies explode!
fix up the hitboxes, make some way to track health, and you've got a pretty fun little game here!
Cool Idea! Screen Shake Madness in the menu!!!1! :D