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Dead Bunny Studio

51
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3
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2
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A member registered Jul 12, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for your kind comments. Some of the story sequences were placed incorrectly and some of the mechanics we had planned were unfortunately not finished as we ran out of time. Glad to hear that you liked the game regardless :D 

Please play the Windows version if you can :)

Please download the Windows version if you can, the Unity shader graph doesn't work correctly in WebGL :( 

sick

So glad to here you liked it. We really wanted the experimentation aspect to be at the forefront. We didn't want to give the player all the answers. 

The catalogue of recipes is a great idea. We are definitely going to work on something like that.

Thank you !! An undo button is a great idea.

Thank you very much :D We definitely want to do a lot with the interface if we continue development. We kinda ran out of time.

Interesting game. The art is really cute and the gameplay is challenging.

The art is wonderful, I love the execution of this and how you have to think fast about what spells to use before your party decides to loaf around! Brilliant choice of music too.

I liked the idea but I couldn't seem to get it working. I shot two crates and saw they moved but I didn't understand what to do next.

An interesting idea, and some nice animation on the model, it's a shame there wasn't much to the gameplay. Maybe something to do with deliberately detaching limbs would be cool.

This is brilliant, love how the spell you make doesn't necessarily need to cover as much space as possible.

Simple concept but it works great and is fun to play, very nice to have an extra life available.

Difficult to master, keep ending up "breaking" in the opposite direction feels somewhat counter-intuitive, but very fun and interesting of puzzles, flinging the orbital robot down a different path to yours.

This was really fun to play, my only gripe was some of the positions of connecting factories being on opposite sides of the generator got a bit confusing. Otherwise the adaptive soundtrack and gameplay were spot on!

Very cool idea, loved how you pick up different limbs and could exchange them to solve different puzzles

Very easy to pickup, and fun to master

Amazing game, would love to play more.

Being able to see from the other characters point of view definitely adds to it.

Really great game

Not sure how to progress with this one, if there even is progression, pretty presentation nevertheless.

Very good concept, puzzles are quite interesting and having to split into two characters with limited abilities makes for some interesting challenges.

Camera sensitivity is very high even when lowering mouse DPI, hindering the gameplay quite a bit unfortunately. Perhaps some colour coded gates would make it more obvious as to which character is needed to progress in a certain location. 

Very high rating for presentation, unfortunately not able to play the game as white automatically wins whenever a game starts. 

Unable to do much once the game has started, controls don't seem to do anything

Unable to play the game stuck on this screen and don't seem to be able to get anywhere

Unable to access the game as no build seems to be available at the current time, maybe is not labled as public?

Very interesting game, good puzzle implementation with the different character quirks.

Finding it very hard to keep track of which character is currently being controlled when having to switch between both characters and their positions on screen. Perhaps simply shading the inactive player would help.

Otherwise, perhaps you need to tick, this in your game submission for your web file so we can play the game in browser:

Very fun concept, like the idea of having to propel yourself to new partners mid race, perhaps if they had different abilities this could be even more interesting.

thank you, hopefully we can add more puzzles in a future version. 

THANK YOU, you're far too kind.

Very hard to make the blue character double jump consistently, making it hard to make progress at first

One of the better games I've played so far, seems like it's very easy to run out of health without noticing though, fun to have to keep track of the environment around you and think about where you're going.

Cool concept, Seems like you can't die though but it's fun to try and keep hold of the different weapons.

Requires unreal engine to play, sadly no built version

To play requires folder to be renamed

(2 edits)

Thank you for trying our game, If you are having some issues please consider the following that we weren't able to explain in game:

-Some goals need to be isolated for the level to complete (levels 1,2,3,7,8), goals for levels 4 and 6 can have elements outside them but not inside.

-To beat level 5 (waterfall) you must fill the whole board in exactly 8 moves.

-A bug with level 2 allows you to complete it with excess elements attached to the goal.

Dev Team - Zoey

Thank you very much :) we definitely wanted to make it easier to die by having more enemy types and more obstacles, but we ran out of time. 

I love the artstyle so much, the little leek guy is so cute. The game is nice, but a bit unforgiving!
I think it is maybe only loosely based on the theme.

The game seems cool and really well presented, but unfortunately I couldn't work out how to get out of the pit at the start. I tried to get the save state to happen while I was in the air but i couldn't make it work.

I'm sure its fine, but my chrome warned against downloading it :( It seems like a really cool idea though!