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A jam submission

Cyber-Merge: GMTK Game Jam 2021 VersionView game page

Some tasks requiring one, others requiring both
Submitted by ZeroZXDev (@ZeroZXDev), Killiancu — 1 hour, 22 minutes before the deadline
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Cyber-Merge: GMTK Game Jam 2021 Version's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#47171.9172.875
Overall#50441.6672.500
Presentation#50631.5832.375
Fun#50981.5002.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two characters join together to become stronger than they are apart.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

That is some WILD move sensitivity. Did manage to beat it, though. Would have liked to see more reasons to not be merged that aren't artificial barriers, the most obvious one I can think of is maybe only the small ball can fit in certain holes. It flows better and I don't have to try the three characters randomly until the gate is gone for one.

Developer(+1)

Thank you for playing and appreciate the feedback! Yeah, as mentioned before the game was primarily developed on controller with the mouse and keyboard controls being secondary, also my first full 3D game so there's quite a lot to learn.

Definitely working on tweaking the sensitivity in the next version alongside some other QoL features I wanted to include, but didn't have time for.

Submitted(+1)

Hey, congrats on your first 3D game! It's a big hurdle to get over.

Developer(+2)

Me and Zero tackled it with all our energy and are proud with what we created! Excited to improve and make more in the future!

Submitted(+2)

I like the character merging aspect where only red can jump and green can attack!

Your camera controls are incredibly oversensitive, I found steering the camera the hardest part of the game!

I also found your combat a bit dull: Fighting enemies takes too long and locks your movement/position for a good while. I ended up bouncing on the enemy heads to get up on the walls for the last couple levels just to speed things along!

It took me a while to find the key control for rejoining (2), putting the key prompt in the join together text box would fix that issue right away.

Thanks for sharing this!

Developer(+1)

Thanks for the feedback!

Truth be told the game was primarily developed on PS4 pad with the keyboard and mouse controls kind of being develop secondarily. Definitely wanted to include UI controller prompts, but time constraints and all.

There are still some features I wanted to implement in a later version, so the feedback on the controls and enemy design are very appreciated.

Thank you for playing!

Submitted(+1)

Very impressive to have knocked out a 3D game in a jam! Controls could be improved. Cool level design

Developer

Thank you for playing! Appreciate the feedback, control tweaking is on the list for improvements!

Submitted (2 edits) (+2)

Nice game! I think the controls could be improved a bit, as they are currently a little janky. The puzzles created by the main mechanic are interesting and fun, and I think you executed it pretty well.  Good job!

Developer

Thank you for playing and appreciate the feedback on the controls!

Submitted(+2)

Very good concept, puzzles are quite interesting and having to split into two characters with limited abilities makes for some interesting challenges.

Camera sensitivity is very high even when lowering mouse DPI, hindering the gameplay quite a bit unfortunately. Perhaps some colour coded gates would make it more obvious as to which character is needed to progress in a certain location. 

Developer

Thank you for playing and I appreciate the feedback!

Honestly we kind of wanted to implement some kind of gate color coding system, but time constraints and all.

Definitely down the line for future revision though!

Once again, thanks for the feedback!