I like the concept! And also the graphic. How cute! I enjoyed it :)
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Join Fenny's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2076 | 2.976 | 2.976 |
Originality | #2109 | 3.119 | 3.119 |
Overall | #2241 | 2.921 | 2.921 |
Fun | #2425 | 2.667 | 2.667 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
fair enough I think. I stick to the word joined much more.
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I really like this concept. It was always fun repeatedly murdering my main character just to respawn them elsewhere. This is a remarkably realized game for the time constraint, and was pretty clever. I liked how you could gain characters by getting crystals. One thing that bothered me was how the adding characters meshed with the gameplay, it just felt disjointed to me, but was still enjoyable. Good job!
Great concept, but a little buggy. The music is perfect for the game, too! Good job.
If you get a chance to check out my game, that'd be appreciated! :)
The game gets really buggy if you put two little mice on the same spot. Luckily the game gives you a ton more mice than you will ever need, because I lost a lot to them flying off into the distance never to return. I wouldn't say it was a bad game, but I didn't feel like it did anything particularly interesting with its main mechanic.
Hey @nickykendy I really liked the concept there is one thing that I encountered when I was on the 2nd level/Screen after pressing the tab I started moving in the free void all platforms and things just disappeared.
I was a bit confused if it was enough for any of the copies to make it through a screen, or if it had to be a specific one...
Well, the rules are, if one make it through the screen, others become inactive, you can only control one character to move on. And if longer than one screen, others will auto recycle, but this part, I haven't explained in the game. The idea came from SWAPPER, but I failed to make this fun and clear enough...
Hey look, we used the same Kenney assets in our game too! I like the ambient music, very chilled.
I liked the mechanic cloning/recycling mechanic, but I wasn't sure how to get out of holes, or get back to other characters I had alive outside on another screen.
The rules are: if any character move to the edge, the screen scrolls, only this one move forward, the others remain inactive until more than one screen away(then auto recycle), and if there is no alive characters in the current screen, automaticly find another alive one in other screens. Sadly I defintely left some bugs which you encountered. And the holes, not a great idea...You have to put three characters in pyramid, and jump until you get out, I may lost 1 or 2 lives in that. Possibly the most satisfying part was the Kenney assets looks so great :D
Some of the keyboard controls don't work great. That may be my fault in part due to having a super weird keyboard that is probably sending different keyboard codes to the game or something? But the bit of it I did manage to play felt good. The jump is especially nice.
Good job!
Fun clone-based idea. I kinda got stuck in a roof somehow at some point, so couldn't continue, but I can adhere to the idea of solving puzzles by making clones of yourself.
Controls take some time to get used to. Art and music fit well.
The mechanic and level design is very cool and has a lot of potential for fun interactions!
Can't really se the connection with the theme, but I liked the collectagon-style gameplay and the aesthetics were nice. Tip: Don't press TAB twice, it breaks it c:
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