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lkoger

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A member registered Oct 25, 2020 · View creator page →

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Sure. You can find it here: https://github.com/lkoger/invaders.

I had way more fun than I had expected to. Only major critiques are that the theme is kinda a stretch, and the ability to turn music down would be phenomenal.

I love this aesthetic!

Genuinely excellent game! The atmosphere, mechanic, theme, and overall execution is great.

Props for making "joined together" work on so many levels. I really liked the game!

Great mechanic! I found myself wishing I had more levels to play.

This is a very well executed idea. Great puzzle design! 

If this isn't at least in the top 100, then the world is broken. I wasn't sold on it at first, but I got hooked as I played and learned how to control them properly. There's a lot of speed running potential for a game like this. Phenomenal job!

Fun and original game. It's so cleanly executed! I think you get a 10/10 on fitting the theme and coming up with a solid original mechanic.

I hope y'all know that this was really well done. I love the "aha" moment when the mechanic clicks. Good job!

I totally thought it had a ton of bugs and was about to write it off. Turns out I was just being dumb. Very good game. It's original and pretty well executed.

That's an awful lot to get done for a 3d game in 48 hours. Love the visuals!

Good concept! The sound effects are a little jarring and the visuals are a little difficult to interpret. But I think you've done great as far as fitting the theme and having good puzzle design.

Yeah, we kinda realized that we made it pretty unforgiving. I think the plan is to update it after the jam to give people at least a better chance during the turret phase. Thanks for playing!

Good game once you get the hang of it. Great take on the theme!

It's actually supposed to be single player. AMB1 and D3X-TR, "ambidextrous". And yeah, the team decided shortly after submitting that the rounds were a little too long.. I appreciate the feedback

One of the more original concepts for this jam. Great job!

Great concept! I had an aha moment while playing. It's a little buggy, but definitely has potential.

Great job! I could see this being turned into a really great game. It's fast paced and fun, but it's pretty difficult. With a little difficulty tuning, this would be a great fast paced shooter!

One of the higher tier games. Great mechanic, good pacing, puzzles are well designed, and you get sucked into it. Great job

Aside from the slightly slow pace, I think this is phenomenal. First take like this I've seen for a mechanic. Great job!

5 stars on originality! Just something as small as a bone cracking sound adds so much. Great job!

The intro is great!

I would write my own critique, but Team Spaghetti has written everything I could possibly say. Real potential, but it's just a clickfest with any real feeling of progression or reward.

I'm afraid I also can't get it going.

Any tutorial would go a long way. I don't think it really fits the theme.

I had fun but it was soooo short!

Pretty beefy download, but I enjoyed it. Only critique is that the pacing could be improved. There were several levels that were basically the same level with a slight difference in placement of the red blocks or a variation in the amount. Not necessarily more difficult, just more time consuming. Good job! Great choice of music to have in the background.

I also couldn't run it. Sorry!

If this isn't at least a top 100 game, I'd be surprised. No critiques. You've done phenomenally and I hope you know it.

Great game! You took a pretty basic idea and implemented it phenomenally!. It's a very aesthetically pleasing game to play as well!

I love the music -- that theme song is perfect! I was dying.
I can't rate it yet because I haven't gone through my queue, but I will after.

Love the game. The concept isn't wildly original, put you implemented it better than a lot of other similar games. The visuals are very well done. Only critique is that it's too easy to accidently graze a bramble wall.  A little more grace for the collisions between the characters and the bramble walls would go a super long way toward making this a great game.

Thanks! We weren't really sure what to expect from out first jam, but we're pretty happy with the end product. It nice to hear that other people are too!

Dude, this is great. I hadn't found a way to cheese it -- it was really difficult.  I'm not sure what it's missing, but maybe a little bit of variety in the enemy movements.

So some of the features here aren't immediately obvious as features. Floating in air seemed like a bug at first. Once I realized how to play, I struggled because of the controls. They are pretty unforgiving and inconsistent. The visuals are a little rough too. But having said that, the concept is actually fun. If the visuals could be updated, controls made tighter, and the concept made explicit, this would be pretty entertaining.

Unfortunately, I was not able to get the game to start. It was sitting at a grey screen after loading. I've reloaded several times and it doesn't seem to matter.

I really like this game. It's definitely one of the most fun of the submissions I've played. Presentation is simple, but the screen shake and sprint effect add so much on top of it! Only critique I have is that the theme is a stretch. But it's so fun I don't even care.

Props on making everything yourself. I personally struggle with making 2D assets.

As far as critiques go, the controls are pretty unforgiving. There's a bug where you essentially stick to the walls if you're midair and open against is. It's a significant enough issue that I really couldn't play past the first few rooms. Only other critique is that the visuals and goals aren't intuitive. It's functional when you explain in text when you're over a shovel, but it's not desirable.