I liked your game, it was a lot of fun! With more content and diversity I see potential for this to grow, good job!
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WISP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1747 | 2.951 | 2.951 |
Overall | #2679 | 2.732 | 2.732 |
Presentation | #2889 | 2.610 | 2.610 |
Originality | #3188 | 2.634 | 2.634 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The weapon wielded by the player is a gun and a shield fused togther. In addition, if we have time for a story, it will be about a brother and sister re-uniting.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I really like how you added an example of the gun blocking bullets in the world as a tutorial, that was a really effective way of teaching the player how it worked naturally! I actually didn't realize at first that you could right click to flip the gun around, so I was just pointing the mouse in the opposite direction instead- so thanks for making the blocking function still work when using it like that! Overall, nice job, there were some pretty great design choices in here.
So, originally, I was going to have the gun and shield only work via just aiming the mouse differently.
Then I realized that would make the combat 110% more awkward. Maybe if I had set it up for controllers? But that is the root of the gameplay, and why things work the way they do.
I’m glad you liked that little level design flourish. Having Godot as a tool for building levels helped me do a lot with a few mechanics.
This is interesting. I found the dual gun and shield interesting. You can't shield and shoot in the same direction, which means you are always either defensive or offensive. I also like that the enemies have the same limitation, only being able to attack when they're vulnerable.
There are some technical things I noticed. The instructions (in game and on the page's text) say left button is shield and right button is fire, but it was the opposite for me. Maybe this was a left-handed mouse thing, but I think the instructions should be reversed. The Windows download version is also broken. You only uploaded the .EXE when it needs the .PCK as well. This can be worked around, though, since you uploaded a Mac version. For anybody trying to get the Windows download to work: Download the Mac version as well, copy the file in that ZIP under WISP_Mac.app/Contents/Resources/WISP_Mac.pck to the folder you have WISP.EXE, and rename the .PCK file to WISP.pck. Doing this makes the download work. Also, something I've learned working with Godot, having a "quit" button on the web version is weird because clicking on it kinda partly quits the game. I've gotten into the habit of removing the quit button on the HTML5 versions of my games (which I do in GDScript by removing the button from the scene if !OS.has_feature("pc") ).
I like the presentation and the small story there was but the audio mixing needed a little work. Explosions gave me a headache with how loud and frequent they were.
Gameplay was good and interesting though. Had fun crawling around and shooting things.
Gotcha. Do you happen to have any tips on avoiding audio mixing issues and/or heading them off at the pass? I happened to create the explosion sound I used in bfxr, which often needs finessing, but it didn’t sound like overkill for me when I was making it?
It sounded ok in my earbuds, and the musician was able, after the jam, to make/source some sounds that are less harsh, which I intend to use in a post-jam version.
What audio setup did you play it with?
This is an interesting concept, but it is way too easy to dash through the levels, and making you have to repeat dialogue makes restarting a slog. Has a lot of potential!
Interesting weapon idea. Also it felt pretty satisfying to block rockets.
WOW very very impressive and fun. So much going on in this game! I really like how complete it feels, cutscenes and all! Just overall super impressive and very underrated game!
I mean, I think the core mechanic is about more than just shooting backwards.
It’s a cool trick, but I don’t know if I have enough ideas for how to do that all the time.
For me, the core is the dance between you and the robots, and that final gun is a nice cherry on top.
I’ll try to keep that in mind, though.
Thinking about this more, I have a least one more idea for how it could be used (basically in a room that is a wall of rocket launchers, with some robots that need to die).
But yeah, I would call the shoot/block dance the core mechanic, and the protection from the rear more of a cherry on top, still.
Cute sprites! Not sure if it fit the theme super well, but a fun action game either way.
I also thought it was neat that your shot backwards when your shield was up. Little things like that make games 10x better :)
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