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Scribblox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #453 | 3.641 | 3.641 |
Overall | #947 | 3.470 | 3.470 |
Presentation | #1097 | 3.513 | 3.513 |
Originality | #1773 | 3.256 | 3.256 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join together boxes
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice !
By not locking the movement of the blocks to distinct steps I often get one or more blocks stuck on corners, which can complicate a well-laid plan. Which means you have to start improvising a bit. I'm not sure whether that's a benefit or not. There is something nice to the feeling of getting yourself out of the jam you got yourself into in the first place...
Nice do-do-do sound!
Joining blocks mechanic seems to be fairly common in this jam but you have a nice twist on it, and it lead to some cool puzzles.
The aesthetic is pretty neat, and I loved that I could push buttons in the menu.
Can't find what else to say, amazing game!
This was a fun game! I loved the drawn aesthetic, the music track was nice but was pretty short so it got repetitive a little fast. The way you laid out the puzzles really established the mechanics pretty well. I do agree with another comment here though that the fee moving kind of allowed you to just force your way into the solution and probably allowed for additional solutions, so I'm not sure how to feel about it. I think it worked alright for this game though, well done
A fun little puzzler. I am a little torn on the game not being "snapped" into a grid. Sometimes it feels like it has the tendency to lead to unintended solutions as you can just "force" a block into a place you want it to be, but as I played on I also felt like the fact it wasn't constrained to a grid led to a unique kind of experience that might have some potential.
Love the handdrawn aesthetic, as well as the "doo-doo-doo-doo" voice that plays when you complete a level. NGL was about to rage quit at some point but wanting to hear "doo-doo-doo-doo" kept me going til the end lmao.
This is great! I love the music and sound effects. The graphics really fit to the whole mood of the game and of course, the core gameplay is really solid. I felt like I could "brute force" a little bit through the puzzles, which isn't exactly a bad thing but the squeezing cubes were a little forgiving :) Very fun!
Fun little puzzler, loved the paper aesthetic .
I love the paper aesthetics! Great puzzle game
Hello there, bolshevik here. Super cool game!! This game proves that you don’t need fancy graphics for the art to be fitting. :D
I totally loved each and every lvl, and some of them make you have that aha! moment that great puzzle games have.
Really liked this entry. Good job!
(I’m assuming this is WebGl being cr@ppy as always but I couldn’t hear audio of any kind)
You made a really cool puzzle game :) I liked how they don't perfectly align, I was so maniac to put them perfectly in their spots ! The moving texture was a bit disturbing to concentrate but great job !
really cool take on TWO of the common tropes for this jam at once! (joining boxes together, and controlling multiple characters) the non-grid movement was also pretty fun, i enjoyed finding creative solutions by nudging boxes just a tiny bit to align them in a certain way lol.
Pretty fun, and surprisingly challenging at times! The combination of the moving sketchy graphics and the repetitive high pitch note are kinda obnoxious and may induce headaches or migraines for some. Maybe an option to turn off music while keeping the game sounds on.
Great solid puzzle game! Very well made
Good job!
Awesome game, really like the sketched artstyle too
That gets way trickier than it looks even with how forgiving the piece movement is.
fun