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A member registered Apr 30, 2017

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Overall, quite a nice game, though it's missing a few basics, like being able to move forward/back with the smaller drones. The tone/flavor of the game works nicely.

If you decided to expand on this, I'd add some sound effects to help add feedback, but very solid entry

The only other advice I'd give is not to get *too* lost with something complicated. Rougelikes and procedural generation can take a surprising amount of work.

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The Communist Dogifesto is 3-5 hours of System Shock Lite. It takes a bit to get a feel for the combat system, and the early game is rather hard, but the upgrades stack over time to make the game more manageable (though the end still manages to test your mettle). 

The plot in this game is handled rather well, I think, being delivered almost entirely in datapads, which will have you hunting around the ship to different rooms to work out what people wrote about in their data pads. All of this can be easily done without any sort of map marker, which is a testament to the design and layout of this space station (even if it isn't *super* large).  Another virtue of this game is that it doesn't outstay it's welcome, putting just the right amount of plot and erring towards generosity in upgrades. 

Some elements to be aware of, that I think could be handled a little better: You'll want to save after pretty much every successful fight, as all bets are off as to the next one. There also seems to be an artificial variety in pickups, as most of them are items that get turned into one of 4 resources. This adds a bit of texture to the world, but also makes one wonder why you can't eat the food wrap to restore some health, even if only a little. And the intro is a *little* bit long for the exposition dump that it is. Thankfully, it can be skipped if you so desire, though it does help set the plot.

Overall, a fun little gem of a Shock-lite game.