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Corsair: The Sawgrass Blade's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #51 | 3.500 | 3.500 |
Overall | #86 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Roguelike Elements
Turn-based gameplay, BSP and CA based map generation
Screenshots
Yes
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Comments
I enjoyed the stealth aspects of this game, but combat felt overpowered. Probably item use should take a turn (I'd probably keep it so the enemy that you attacked doesn't get to move, but it's a bit weird that all the other skeletons stand still and wait for you to kill your target).
Some other highlights: the lucky item mechanic is an interesting alternative to HP, and the map generation looks great and works well for stealth gameplay.
My main complaint is there's a fair amount of jank in the controls (this is playing in the browser in Chrome):
A few other notes:
Anyways, I think there's a pretty great core here (and even with the issues it's fun to play), but it needs more polish to clean up the bugs and adjust difficulty (descending is pretty easy at the moment since it's pretty easy to just kill everything).
Thanks for the detailed feedback on the game!
The control scheme was tricky to implement, and, to be honest, I think I stuck too closely trying to emulate numpad on the regular keyboard, and to regular RL keyboard driven gameplay in general, at least for a 7DRL entry written in Godot.
I plan on filling this game out more later, though I don’t know how soon. I do plan on putting up a post 7DRL version once I get clear of some personal obligations.