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A jam submission

SlimeboundView game page

Get the slimes to the flags!
Submitted by CFHM (@CFHM88) — 26 minutes, 39 seconds before the deadline
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Slimebound's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#2593.8103.810
Overall#4633.7343.734
Presentation#7673.7223.722
Originality#7913.6713.671

Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Enemy movement is joined to slime movement of the same color

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 38 · Previous page · First page
Submitted(+1)

I love this! The puzzles are so well-thought and varied. I think my only complaint is the movement speed being a bit slow per step,  as I usually  prefer  to be able to move and undo moves quickly (almost instantly) in these type of grid-based puzzle games.  Other than that, amazing work! :)

Developer(+1)

Totally agreed. I was having a weird bug based on movement overshooting and triggering collisions before snapping to the grid position and my bandaid fix was to lower move speeds to reduce the chance of that happening. I've gotta completely rewrite the movement to fix it I think, but it will definitely be worth it so I can release this as a full game. Or I could just take out the animation movement and make them all snap to place. But that seems less fun. 

Game dev, amirite??

Submitted(+1)

The presentation is fun, the puzzles are engaging and the music fits perfectly. It's hard to find any flaws without being nit-picky. Great Job

Developer(+1)

Please be nitpicky, fellow slime dev! We're all here to learn from the jam, so any feedback is welcome. The more times a flaw or opportunity is pointed out, the more it makes me think about it and remember it for future games. :)

Submitted(+1)

Saw this on twitch and I had to try it and it was a cleverly designed puzzle!

love the slimes face and groovy beats!

Submitted(+1)

I love the goggly eyes of the slimes! They look so crazy. The puzzles are very interesting, a bit on the challenging side, but well thought. It is amazing you made all of this in 48 hours! Keep up the amazing work :D

Submitted(+1)

Awesome job! 

Submitted(+1)

The puzzles were really tough! I love the idea though and was genuinely stuck for a little while at several points! This would make a killer mobile game!

Developer(+1)

Thanks for playing! Yeah, swiping slimes would be really intuitive. Good call!

(+1)

cool game!

(+1)

A nice and fun game!  Good work!

Developer

Thanks for checking it out Munsa! <3

Submitted(+1)

I love how the crabs look :D The idea is used to its limits and the diffrent slimes makes the game more interesting. I also noticed the color assist mode wich is a plus for this kind of game great thinking :D

I think the game needs an undo action button becouse sometimes  i was so close to solving a puzzle then made a small mistake and had to do it again from start :/

Other than that it was very fun to play this game great puzzles and sound desing amazing job :D

Developer

Reposting my thoughts on an undo button from below:

I think an undo button undermines the point of having a failstate. That being said, level 7 is far too long and punishing without an undo button. I'd like to believe each level can be designed so an undo button isn't needed, but I'm certainly not good enough a designer to pull that off well.

Thanks for checking out the game. I'm glad you like the crabs. The sprites were a lot of fun to make. 

Submitted(+1)

Fun puzzle game!  The cursor seemed off and I accidentally pressed 'replay' instead of the next level ahha.  But other than that everything seemed good!

Developer(+1)

Yeah, I added button components to text objects and it didn't turn out well lol. Thanks for checking it out!

Submitted(+1)

Very nice concept! The hitboxes might have some problems as sometimes i randomly die.

Developer

Randomly dying has two problems I've discovered - one is an actual bug with how the movement is calculated. Occasionally a crab will slide into a slime and trigger death before snapping back. I've got a bug fix lined up for that but can't upload it obviously. The other half is that the game isn't clear about which slime caused the death and I've noticed players don't see which slime got hit when the failstate occurs. For example, I watched a streamer get multiple game overs because a slime died on the opposite side of the screen from where they were watching.

Thanks for playing and the feedback!

Submitted(+1)

Surprising amount of depth for something so simple, really good job on the puzzle-design. I would have loved an undo button for the longer puzzles but other than that excellent!

Developer

I think an undo button undermines the point of having a failstate. That being said, level 7 is far too long and punishing without an undo button. I'd like to believe each level can be designed so an undo button isn't needed, but I'm certainly not good enough a designer to pull that off well lol.

Thanks for checking it out!

Submitted(+1)

This is good. I like the gurgling noises.

Submitted(+1)

Nice job! Puzzles are well designed

good audio and simple controls

Submitted (2 edits) (+1)

The music and SFX are great, really ties the whole game together! Puzzles are a lot more complex than I thought they would be, there's some really interesting ideas here that I'd love to see explored in a full game. Art could use a revamp though, the simple character designs are butting up against the more detailed background and the colors could use some adjustment to make them more complementary (try using Adobe Color, it'll save you a ton of time picking colors).

EDIT: Just noticed the color assist mode, great idea!

Developer

Thanks for checking it out and the kind words! 

Yeah, half the art was placeholder, but I didn't have the heart to redo the slimes in the end. I liked the bright slime colors vs the bland backgrounds, but I definitely eyeballed other colors and didn't try to make a cohesive theme with menus, particularly the green and pink menu backs. Thanks for the feedback!

And yeah, for a game based on color, it was a no brainer!

Submitted(+1)

Great job with this. Some really good thought provoking puzzles you planned there.

Submitted(+1)

Great music, and charming animations on the little smiles and crabs. 

Took a few goes to understand the mechanics, but I think this'd be a nice little mobile game!

Developer

Thanks for checking it out!

Submitted(+1)

What a wonderful game! The puzzle mechanics were interesting and layered, leading to fun puzzle design. Also - huge huge props for adding a color assist function to the game! That's a very considerate option to add that I'm sure many will appreciate.

Developer

Thanks for checking it out! 

I had been thinking about adding an option for colorblind, but when my spouse (not a gamer nor colorblind) asked, unprompted, if colorblind people could play it, it got moved up the priorities list. I'm happy with how it turned out :)

Submitted(+1)

Really nice little puzzle game! And great music! Would be good if there was a way to reset a level... maybe I just couldn't find that button. Also, it's cool that you included a color assist mode. 

Developer(+1)

Yep, a level reset got left on the cutting room floor! I figured you could just run a slime into a baddie to reset if you really needed though. Thanks for checking it out! 

Viewing comments 20 to 1 of 38 · Previous page · First page