Thanks for the feedback. The eerie feel of the game is my favorite thing about this game. I will try to implement some fixes and smoothen out the gameplay based on feedback like yours. The sensitivity in input you are talking about is one of the things I'm having the most trouble with tho. I've noticed that if you lower the graphics quality the game seems to control better (also depending on your hardware). So that is one thing I cant say for sure will be fixed. Tho in the next update expect to see some side scrolling levels and maybe a rock chase scene like in crash bandicoot. Again thanks for playing and taking the time to write such a thorough comment. Hope you enjoyed it.
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Although it does take the visual style from saber punk (and expands on it quite a bit) I coded the whole game from scratch, made a whole bunch of new animations, a new dialogue system, quest system, and composed original music for it. And since I was under the impression that people could use assets that they have the rights to I figured I could re-use the enemy sprites and bounce pads without breaking the rules. I feel that's okay
Haha yeah. I cant wait to see what games come out of this.
BTW, I've continued to work on the prototype I made with your sprites and I was meaning to ask you if you were interested at all in lending a hand with it on any capacity. I would obviously love to have you help with sprites (and there is budget for that) but I do understand that may be a big commitment. I believe the success of my prototype camelot crawl was in large part due to your inspired sprites and would be honored to have you involved on any level of development (from sprites to simply play testing and anywhere in between). If you are at all interested let me know.
Also I will be adding a link to your work in-game, I hope you dont mind...
Great game! love the power ups. One suggestion would be to make the bullets bigger and faster. Like WAY bigger. And second suggestion is show the score at the end. I played for a long time but when I died I had no idea what my score was and no way of trying to beat it. The gameplay is addicting tho.
I animated and coded everything myself although the original concept for the look of the sprites was based on a sprite sheet done by 0x72. Unfortunately that sheet only had one frame done for each character and I had to do all the animations myself (about 24 frames per character plus hit sparks/projectiles/etc). Of course this doesn't compare to the amount of animation needed for the full game (out sometime this spring) ;^)
here you are sir. and FYI if you like the game I can give you a key for "Age of Avalon" which will be the full retail version of this game with added features like 50+ weapons and real boss battles plus 15+ environments and level up features... I mean if you're interested in that sort of thing...
Hey guys I'm new to the itch.co community and have just finished a gamejam! Woot! Now is the part where you guys get to play it!
Camelot Crawl is a bullet hell game without bullets or guns. Instead you use your sword and powers of reflection to bounce projectiles off walls and ricochet them on to your enemies faces. This took 4 days to make but I am considering making this into a full game.
Excellent aesthetic! I love the pixelated look. I was a little confused as to what was going on but I was still able to get through the whole thing with no problems. I like it when games try to tell a story. But I dont know what it was about. What engine did you use?