I thought I rated this! I'm so sorry!
I found it wonderful! You did an amazing job.
Criteria | Rank | Score* | Raw Score |
Originality | #398 | 3.896 | 3.896 |
Overall | #1679 | 3.144 | 3.144 |
Presentation | #1691 | 3.164 | 3.164 |
Fun | #3114 | 2.373 | 2.373 |
Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the enamy has connected "joined together" to the player main screen. the Player has to becrafull when entring his code
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
I thought I rated this! I'm so sorry!
I found it wonderful! You did an amazing job.
Neat cryptography thing. When I first saw it, I was thinking it was closer to the Mastermind style of game, but it is different enough to require other skills. The menu fits well, and the central problem is tough enough to require heavy thinking.
The opponent's ability to make multiple entries every button press would make this game pretty unfair is the opponent was a human, or more understood the nature of the problem. Luckily, it appears somewhat easy to just mash some of the missing character in, finish the code, delete the missing character, and immediately enter.
Rather than have two separate lose conditions, maybe have the opponent's guesses be entered every x seconds, so that if you take too long, it'll just brute force the password, which is probably more fitting with the scenario.
High Score: 3322
The idea is curious, but I really struggled to understand how it is supposed to be played, and still can't make any sense from what is actually happening ^^' A bit more clarification in the description would be welcome, I think.
I like the concept a lot, but it was difficult to figure out. An example would have gone a long way towards understandability.
Mmmm The game is pretty hard, the IA guess too much quiclky the last symbols before I Can click on these. I made 4 rounds and never won
I saw this on the livestream of GMTK. As Mark and other's already have said, it is not very clear on how to play this game. It took me some time to understand and unfortunately i still don't know exactly which strategy to take for defeating the AI.
The timer puts me under a constant stress situation, where i would like to strategically think about on which code i want to enter.
Overall i think this is a really nice concept and just need a bit more polishing. Great work though.
Interesting concept, but I don't think it suits the theme very well.
Very cool concept and I love the matrix style hacker art you've used.
very cool game. Reminds me of the matrix. Seen this game get played on like every stream.
Very original and cool concept! Just like everyone else, it took me a while before I got it... I think once you get it, it's a bit too easy to "cheese it": just enter the unused symbol a few times, then the real code, and then delete the unused symbol. The AI seems to fall for this trick almost every time...
Anyway, would play agian. :-)
I'm basically gonna say what everyone else is saying: concept is very, very good, but the tutorial is very difficult to understand. I was able to figure it out after a few tries. Outplaying the enemy AI is very fun. Great concept!
Surprisingly fun for a game that is essentially about typing fast, I kept playing for longer than I expected. The art is neat and well-made, and fits the aesthetic very well. Some sound would be a nice addition, and possibly a lower difficulty, although it is possible that I didn't really understand it or I'm just a very slow typer!
Super neat concept and does a good job making me feel like a code breaker / hacker. A little too easy to cheese, I'd love to see a slower paced version of the game with a more fully featured hacker adversary.
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