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A jam submission

HeartbeatView game page

Protect your heart and bring it to safety
Submitted by Last Angle Studio (@LastAngleStudio) — 40 minutes, 8 seconds before the deadline
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Heartbeat's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#24832.6492.649
Overall#27882.6852.685
Originality#28132.8112.811
Presentation#29242.5952.595

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's health is connected to his hart in a jar he has to bring to it's destination and protect along the way.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

great game, I think that having to hold down space to grab the heart adds a lot to the action of the experience since you don't waste time releasing it and allows you to better control the actions of the character, nice game :D

Submitted(+1)

I liked the music and the idea of protecting the heart! It was definitely an adjustment to either attack or move, but it made it more of a challenge. It was fun to play and got my heartrate up!

Submitted(+1)

This was a cool idea! It definitely had some tense moments when I tried to run and ended up trapping myself in a corner with the ghosts closing in!

Submitted(+1)

Tough game! But very interesting! I like the mechanic of choosing between moving or attacking :)
Well done!

Submitted(+1)

I like the mechanic of having to find towers, but I feel that the game should have communicated that that was what I was supposed to do; I spent a lot of time at the beginning bored just waiting to shoot enemies.

Cool concept though, has a lot of potential to be fleshed out a fair bit. Well done!

Developer(+1)

Thanks for your feedback! Yes, we've definitely learned this jam that we should make the goal very clear to the player. I wanted to add some sort of in-game tutorial, but ran out of time.  

Submitted(+1)

I suppose tutorialising your game is sooo much harder without a cookie-cutter level system. In my game, I designed random cool puzzles, ordered them, and then was able to just attach a line of tutorial levels on the front of that. Its a really easy way of making for a good learning curve. Sadly, making a more interesting game structure (like yours, which doesn't have levels) requires you to be thinking about how you teach your game from the get go, rather than as an afterthought you can just stick on the front of your game

Submitted(+1)

I wish I had such a good nice music and sound effects, The game was little bit too slow, I need to wait lots of time for a next waves

Developer

Thanks for playing our game, good to hear you like the music! Just wondering, did you reach the end of the game? The starting area just contains 'easy' portals, when you move further in the game you encounter a larger number and more 'difficult' portals, which should spawn a lot of enemies very often. Would be good to know if people still consider those to slow :) 

Submitted(+1)

Enjoyed the game! I liked how the game becomes more challenging as you progress, and the music does well to make the game feel fast-paced and action-packed. Beating the game was a bit of a challenge, but that made it all the more satisfying! 

Submitted(+1)

Was pretty fun! I liked running away much more than fighting the ghosts but fought when I needed to :P good job!

Submitted(+1)

It's fun. But why the ghost can hold the gun but can not hold the heart with him.

Developer

Thanks! The ghost can  only hold one thing at the time, the heart or the gun. This way the player has to choose if they want to run or fight. 

Submitted(+1)

Took a while to figure out i needed to get out of the initial zone. Nice, simple implementation of the theme!

Developer

Thanks for the feedback! I've adjusted the game description.

Submitted(+1)

Interesting mechanics. Simple but effective art .Overall fun.  


Nice one!

Submitted(+1)

This game was so much more then I first assumed having jumped in blind. I initially didnt leave the starting area and it took me a while to learn to move the heart or change to melee. The concept itself is pretty unique and definetly has potential. BTW the art was beatiful, animations would be chefs kiss.

Developer

Thanks for playing our game! I've adjusted the description on the game page to make the goal of the game a bit clearer. I planned on adding animations, but just didn't have any time left.

Submitted(+1)

Pretty fun!  Is there a way to win or do you just play until you lose your 10HP?

Developer(+1)

I'm glad you enjoyed it! You win by bringing the heart to it's destination, I've changed the text on the game page to make this a bit clearer.