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A jam submission

The Blind NinjaView game page

Submitted by V3derant — 1 minute, 59 seconds before the deadline
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CriteriaRankScore*Raw Score

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A platformer where you don't have direct control over your player

Did your team create the art for this game during the 48 hour time slot?


We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?


We used pre-existing audio

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Despite not controlling the game directly the controls actually feel really good. Predictable jump and forgiving wall-jumps make it natural to solve the game’s puzzle. With this in mind a few notes:

  1. Overlay some sort of tutorial on the first level, because I didn’t know I’m supposed to place actions on the level itself
  2. Don’t make full levels out of very simple things, they’re a bit tedious and it goes into something Mark said “It shouldn’t take the player longer to implement the solution than to actually solve a puzzle”. I’m talking about the first few levels where we learn to walk left, then walk left THEN right, then jump. These are very common actions and can be summarized in a level or two.
  3. Avoid trial and error levels like the one where you need to go over a walking enemy, because otherwise he’d run into you. There’s no way for me to predict how much the enemy would have walked by then so I either have to guess there’s a reason for the bridge above him or fail the level then do it again.
  4. If you’re going to make the game a bit trial and error for sure give players a way to accelarate the process. Maybe a fast more or something.

Good idea, but maybe you should add more actions for player and more levels. Also it very well-polished, nice job!


Out of all the games I've played for the Jam where you need to plan out and control a character's moves, this might just be the best one.


Interesting and fun idea.


This was very fun to play! Finally an original idea :D

Submitted (1 edit) (+1)

Good puzzle platformer! I liked it!

What did I like?
- The mechanics of the game. (Nice!)
- Game art. (Amazing!)
- Level design. (Perfect!)
What I didn't like?
- The SFX. (So bad!)
- Add a main menu.
- Instead of writing next level, write the number of the next level.
- Add a transition between levels.
- Change the SFX with a new one, and choose carefully.
- Add background music.
Free Audio: 





Youtube Audio Library (There are also SFX)

Great work! Keep making games, and never give up!


A very nice concept and great visuals!

You can surely turn it into a great game!

It lacks a tutorial and it took some time to figure out what to do, you can probably add one in the post-jam version.

Great Job!


There seems to be quite a lot of autorunners in this jam but I think this is the best take on it.

The presentation is very polished. The models are very simple but the lighting really brings out the charm. The UI probably got less attention then the graphics(and it shows) but it's not a problem for a jam game.

The main problem I'd say is that you are still doing the same things as a normal platformer. Perhaps have pickups  that the  player needs to get to for puzzles. You can make the runes pickups as well.

Overall, great job. Expand on this.


beautiful graphics!


Such a cool game. Awesome feel and graphics! 

Maybe adding a limit to the movements would make a great puzzle game if that's what you are going for. Amazing work!


Amazing graphics and nice interpretation of the theme! Good job!


What a gorgeous game! Really fun idea too! Would've really loved some music to accompany the loud stepping sounds though haha. That's really the only downside I can think of. And a tutorial would've been nice, but after I figured out the initial mechanic, the rest instantly made sense.

Really nice game, would've loved to see some more levels!


This is very cool! The graphics looked great and the gameplay felt very original. I will say it took me a while to figure out how to place the player actions. I though you could place anywhere and you needed the character to touch them but instead they were in the ground. Maybe the slots could be brighter and more evident when you select an action to place. Some music would have been nice too. Regardless very good job!