Play game
AVA's Destiny's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #416 | 3.694 | 3.694 |
Originality | #599 | 3.750 | 3.750 |
Presentation | #737 | 3.722 | 3.722 |
Fun | #878 | 3.306 | 3.306 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character can not rotate by itself and has to use rotational plates on the floor to do so - so it is out of control. Also enemy waves get slowly out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Neat concept! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
Wow! Thanks so much for picking our game! Loved the video :)
Really fun game with a simple mechanic that could lead to very interesting level design. The presentation is very neat and is overall very enjoyable to play!
Thanks so much! :D
Really nice-feeling, especially for game jam game. The lack of control really added a lot of interest to the gameplay, and was a really unique twist! The game was really challenging because of it though, and it would be nice if there was some way to dodge or avoid enemies while you move across the arena, since it's really easy to just get mobbed and not have a safe direction to move in. Overall it was really enjoyable!
Great game! The shooting felt really tight, and having to dodge the enemies while getting to another plate so you can rotate to shoot them was fun!
Cool concept! I like how you made it so you have to keep changing directions to reload to stop you from sticking to one direction and just moving around. Maybe a full reload would make it more forgiving :D
Juice and art felt quite nice. I'm was not blown away by how the game works since most of the time you'll just walk around the arena but it's still a decent try and quite pleasant to play :)
I really enjoyed the game. I thought your take on stepping on the plate to change orientation is really cool (better than randomly changing the input like I see in a lot of games). I don't know if this would make the game better but maybe having the player be able to wrap around the map. This would prevent player to get stuck in the corner or the side of the map. Other than that, I think this is a good take on the theme. Good job!
Thank you for playing, glad you liked it :)
We had plans to add some level obstacles to kite enemies around and bullet reflecting walls to create some puzzles but we couldn't test it in time. Good idea, something like a 'portal switch' could also be quite interesting! Thank you!
I love your art style. The game is simple and fun. One way to expand your mechanic is to change the tiles randomly to make things more challenging.
Thanks so much! That is a great suggestion :)
Out of the other "top down shooter where you can't control where you shoot" I think this is the most fun. Excellent work - the juice and feel to this game is SO NICE AND JUST RIGHT! I love that you have to run around the whole map to find the right location to shoot, and that there's a line showing where the raycast hits, it still gives the player some way to control where they want to shoot and adapt around it. Nice work! Maybe some randomisation of where the rotation pads are between runs could be a nice addition, or different gun types?
thank you so much for your comment :)
I really like your suggestions. It could be interesting to implement the heuristic for placing the plates in a fair way, so the individual runs are still comparable from a difficulty perspective. Some layouts could be really tough to play :D Multiple gun types could be fun as well!
Thanks again ;)
I loved your game!
The sounds are great and the gameplay is awesome!!
Nice job!! :)
Thanks so much! We're glad you loved it! <3
Hey, this is a great twist on the theme. I've seen plenty of games that mess with the player's ability to control the character, but this is one of the more unique variations. Great work.
thank you so much :)
Another cool original 'controls' twist! Pretty fun and tough, if a bit straightforward. Some added moves or enemy types could be good to shake things up
Thank you! Maybe we will polish this more in future :)
Very cool concept; was interesting to try kiting enemies together to make good use of firing in the current direction. That being said, it was hard as hell! XD I would be in agreement with some of the other comments; a dash-ability or more forgiving hitboxes would make it better. Or possibly a larger arena to allow you to give a tad more room to maneuvre!
Great work! :)
Thank you!! I like your suggestions, especially a larger arena could be interesting.
Yes, the hitboxes are a bit too generous unfortunately. I did not find the time to optimize them for all the animation frames, because we were running out of time :D
The most original mechanics I've seen in this GJ so far. It converts the famous "shoot to move" into "move to shoot". However, the game should be significantly polished. The character lacks mobility, speed, or a dash-like ability, while the enemies are incredibly fast and almost impossible to stop.
I hope that Mark will mention this game in his video)
Great job!
Thank you so much for your kind words and critique. Unfortunately we ran out of time during the jam to add some more polish, but we may add them in the future! :)
Thank you for the very encouraging praise and the great feedback! :)
Nice game ! The mechanics is cool and I'd love to see some twist like a dash that invert your direction or moving plates !
Thank you for your comment and praise :-) yeah, we thought about adding some twists but ran out of time. Maybe we'll add them in future
Great mechanic! Also. really challenging as I couldn't get past the 2nd wave. Love the soundtrack
Yay! Thank you for playing! We’re glad you liked it :)
really cool to play on my cpu, like the music art style and concept
Thanks for playing! Glad you liked it :D
IT WAS FUN
Yay! Thanks for playing! :D
The "unable to rotate" mechanic was pretty cool. Both the bullet and enemy attack hitboxes felt unforgiving though, this was pretty difficult.
Thanks for playing and for the feedback! :)