Nice job! I loved the track building mechanic and the "out of control" on this one. Well done! :D
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Midnight Monorail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Overall | #61 | 4.106 | 4.106 |
Originality | #63 | 4.277 | 4.277 |
Fun | #88 | 4.043 | 4.043 |
Presentation | #714 | 3.745 | 3.745 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Trains appear randomly and can not be stopped. Building tracks is also sometimes out of your control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Very nice game I like the risk vs reward nature. I would like it if the amount of time a train had in ghost mode was better communicated. Also when in the tutorial It's pretty easy for a new player to click on the dialog box and accidentally start building.
Really fun and addictive. I loved being really greedy and having to stop the trains really fast but also make a lot of money. The game offered a lot of strategies such as that one and it definitely got out of control! The art was probably the only part of the game letting it down a bit but that's only because the rest was so amazing! Overall the game was very creative, original and enjoyable to play, great job!
Truly a fun game! I saw Mark play this on stream and it looked amazing. I'm happy to say it is great fun. I love the risk vs reward system the game creates. You should continue working on it, I could see more levels with obstacles to avoid that you could pay to destroy or rivers you have to build across or city areas where you get more people but it creates a bottle neck. I can't wait to see what you do with this. Good luck with the Jam!
This is a very cool risk vs reward idea! You should keep developing this idea. Congrats on submitting a cool train puzzle game to the jam. Please check out my web browser game when you can :D
Great idea and very well executed! This game can and should be improved upon! I got 1610 as my best score!
Somehow I missed that intersections were what made money in the tutorial, so sat watching totally safe and pointless trains for a while. Once it clicked though, it was quite a lot of fun.
It'd be interesting to have incentives to send tracks to particular places to slightly constrain the player's options. Overall though, good job!
The game self-balances in a really natural way (which is the sign of a good game idea, if you ask me). And the feeling of hecticness when you're trying to desperately stop everything from colliding is definitely out of control! What a rush!
I like the way this one challenges you in lots of different ways - the physical dexterity of clicking the trains quickly if they're all about to collide, the ability to actually look at all the rails and see where collisions will occur, and the strategy of thinking about where to place the rails to maximise stations while minimising collisions.
I really liked this game - really cool how you are allowed to free-form pick wherever the tracks go.
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