I liked the idea, naturally, since mine was pretty similar. The bar with the incoming notes was clear and was able to pay attention to both that and the dancefloor. I think, maybe your version could benefit from the enemy spawns not being randomized because it was really disappointing when the lasers went finally crazy, but the dancefloor was empty. Without reading the description, I didn’t realize that I actually have to kill the DJ and didn’t realize any shields going down so maybe it could be more eye catching. Also, after a while the notes/shoots were out of sync with the music for some reason.
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Kill The DJ!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #447 | 3.854 | 3.854 |
Presentation | #910 | 3.610 | 3.610 |
Fun | #952 | 3.268 | 3.268 |
Overall | #955 | 3.366 | 3.366 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic is controlled by the music in the game, not the player.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
you didnt submit it for mini jam: neon? It has really fun gameplay.
edit: you even created the music, WOW
Music, look, and feel all fit well and made this a coherent experience. With fun gameplay.
One thing that stood out to me were the colored spotlights. I only noticed them after a minute or so, but even before that I noticed that I had an easier time spotting enemies than I would've expected with all the colors everywhere. Your spotlights drew my attention without me even realizing it. That was really impressive.
There's a few things that would've improved my experience as well:
- some way of influencing when the DJ's shield drops, so that part's not just a waiting game (stepping on / shooting lots of buttons / doing magic dance moves or something)
- a laser sound effect that fits a bit better with the music (maybe even blends into it) and/or has some variation
- art could use some polish. It fits your game well but gives me huge 'beta art' vibes.
But that's probably a bit more 'suggestion' than 'criticism'. For a 48h jam this was amazing. Don't think I had this much fun with a rhythm game since Necrodancer (don't tell my team I said that lol)
Was that a Missy Elliot reference? If so, I loved it!
Nice take on the jam's theme!
This was such a great idea and it was so well executed, seriously. The art work is fantastic too, great job boys!!
if you wanna check my entry here is the link https://mikomoares.itch.io/dis-assemble
looks and sounds cool ^^ Would have been nice when differently colored beams actually behaved differently.
Nice concept! I like the rhythm based design as it gives great game feel!
Great concept! I do agree with osiris26 on the visuals for the DJ, I didn't even realize he could possibly take damage.
Whoa, we got similar idea, but I like that you push more into the music and rhythm.
It was cool to blast enemies to the beat. I also liked the musik and presentation.
I took a second to get a feel for the mechanic, but after that it was great fun! love the art and music, as well - all comes together nicely. Good job! :D
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