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Habituality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3501 | 2.534 | 3.400 |
Presentation | #4281 | 2.087 | 2.800 |
Overall | #4597 | 1.938 | 2.600 |
Fun | #4839 | 1.714 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have control slots that get filled, and once they are all filled, you can only perform those actions in that sequence.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
It's a really nice concept and idea, I'd like a few more levels at least and maybe improved sound design.
Thanks! Any sound design would be an improvement seeing there is none currently. xD
I like the idea, and its nice that you added controller support! Its unfortunate that there is only one level.
Not sure why but ran pretty badly on my PC, might be because its a 32 bit build.
Anyway, I liked the idea and had fun, good job!
I would appreciate it if you could try my game out, which you can find here :
https://itch.io/jam/gmtk-2020/rate/699739#post-1681849
This is a good concept, I liked the idea of having to use the actions in a particular order so you have to sort of plan out your route / actions properly :) Are you meant to be able to go up the stairs? I got stuck there and couldn't continue, but it was a fun time up till then - I'd love to play this with more content for sure!
Yeah no, sorry, I didn't get time to make more levels. The stairs were supposed to be the ending of the first level indeed. Thanks for playing!
I might release some levels once the rating period ends and the jam page is unlocked.
Really interesting mechanic, but it's sad that you only had one level "finished".
It wasn't really hard to finish, but I'm a little confused why you have three different buttons for the actions, when in reality you can only perform one of them. Wouldn't one button be enough and the order in which you execute them decides which actions are get filled into the wheel.
It would also be cool to have an option to clear action slots. I think this mechanic has some potential but you really have to think this through and keep possible levels in mind.
Yeah, initially I wanted to allow players to somehow clear slots, possibly through looting when at full health. But I cut that because of time. Definitely would be a good improvement!
As for the buttons, it was a bit incidental, initially I was thinking way more "hack-and-slash" and less "puzzle", and you would be able to for example Loot a living enemy to pickpocket, or attack NPCs. It is very much vestigial from that idea.
Yeah, it would have been cool if there were more levels, because I think the mechanic sounds interesting and it is also interesting to see that you had something different in mind than I had.
Feel free to checkout our game btw. Would really be appreciated.
Yeah I really wanted to have at least three or so levels to be able to properly explain the mechanic, but I'm a sleepyhead who missed over half of the second day's work! As it stands I can only recommend reading the itch description before playing, but I'm not sure it's super clear there either.