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(+1)

Yeah, initially I wanted to allow players to somehow clear slots, possibly through looting when at full health. But I cut that because of time. Definitely would be a good improvement!

As for the buttons, it was a bit incidental, initially I was thinking way more "hack-and-slash" and less "puzzle", and you would be able to for example Loot a living enemy to pickpocket, or attack NPCs. It is very much vestigial from that idea.

(+1)

Yeah, it would have been cool if there were more levels, because I think the mechanic sounds interesting and it is also interesting to see that you had something different in mind than I had. 

Feel free to checkout our game btw. Would really be appreciated.