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A jam submission

My Big ShotView game page

You've only got one shot...and you're it.
Submitted by Team Spaghetti, runBAMrunfaster, Musik Kombat — 2 hours, 26 minutes before the deadline
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My Big Shot's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1314.3724.372
Overall#1854.1324.132
Adherence to the Theme#2244.3954.395
Design#5013.6283.628

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 10 to 1 of 30 · Previous page · First page
Submitted(+3)

My god this shit is funny, the actual game might not be much but by odin's beard the vocal performance and the witty dialogue is totally worth to download. Would love to see other aspects of the game expanded such as tighter controls and narrower paths (Also better hitboxes) but the game had me smiling all the way.

That bloody bullet oozes charisma and it's yells will be stuck in my head for days!

Submitted(+3)

I love it! Captures the style of Rick and Morty / Accounting VR really well (assuming that's what you were aiming for).

Developer(+2)

"I will confess to channeling Justin Roiland at least a little bit while recording those lines."
-runBAMrunfaster

Submitted(+4)

Man, hearing the bullets monologue for the first time put a huge grin on my face. Seriously, well done on the voice acting! It was super funny, which really isn't easy to do! The game play was also very well done, and I liked how you balanced a need for speed with a need for precision so you couldn't just take the game super slow and make it trivial. Really nice job!

Submitted(+4)

The sounds effect are brilliant !
I spent a bit of time listenning to the bullet at the beginning of each assassinations ! Really great !
I did not realize at the beginning i was able to slow the time down or accelerate it ! With both option is make things wayyyyy easier ! Maybe a little tutorial will help :D

Good job !

Submitted(+2)

I like this game a lot, it's a really funny comedy game and the mechanic is fun with good level design to take advantage of it. Well done, I hope to see your work again!

Developer(+1)

Aww, that means a lot! This is our second year doing this jam and it's super encouraging to hear that. <3

Submitted(+3)

Hahaha, That screaming bullet got me!
The game was great, Nice work!

Submitted (1 edit) (+3)

Really liked it! The hitboxes were forgiving, the controls felt responsive (slow on the acceleration part, but responsive. and it also adds to the challenge), the comedy behind it was great, and you get a 10/5 on realism!
(I mean, come on. The same bullet hit three targets and still had enough energy to say thanks to him mom! Also, that market place has some really fast opening doors! Yep! Perfect for realism!)

Submitted(+2)

I was hoping someone would do something like this! Obviously there's awkward controls, I was wondering if moving would've worked better with a click and drag system to tie in stronger with the "one" theme and have mobile potential, but then you need the accel deccel aswell. Cool style aswell, good job! 

(+2)

I love the style of this game.

The sprites, the voiceacting. I felt like I was in a Rick & Morty scene.

The game is really difficult, mainly because the controls are not responsive at all.

I’d love to play a version of this game with more responsive controls, so it actually feels like I’m controlling the bullet.

Well Done

Developer

Hey there! Awkward controls were somewhat intentional, but we're definitely interested in refining it a bit, given the time. Any chance you could put more into words what you didn't like about them?

I totally understand that the controls should be awkward, but as of now it doesn't feel like I have much control at all. like, it's almost impossible to dodge anything and the trajectory of the bullet is kinda unclear. I'm not sure what would make it better.

Submitted(+2)

A very entertaining game about assassinating, not 1, not 3, but 2 guys, and a painting. Funny, and imaginative, with the only downside being some awkward controls. Great work!

Developer

You are too kind, sir! The awkward movement was somewhat intentional, though we definitely would have liked to refine it more.  Fun Fact: The acceleration mechanics actually weren't in the original design and most of the earlier builds didn't have it; we added it pretty late in the process towards the end of the second night.  Steering used to be even more awkward, if you can believe it!

Viewing comments 10 to 1 of 30 · Previous page · First page