I have delayed the jam for one last time because I desperately want to see anyone's creations. If you have anything, pleeeeeeeeeeaaaaaase submit it. Thanks
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We need more games like this! I played on my own, which works suprisingly well, would work great on a controller, one character with one stick and the jump and grab be bumber and trigger, like Brother: a tale of two sons. Really impressive for a 48 hour jam, especially with the amount of charm and aesthetic put in. Great game!
Nice work! I think the timing or spacing for catching the bullet is a little too precise and I don't know how well it would work with just one button, like space bar, for catching and shooting, it would be a little more intuitive. I really liked the concept! Found this from the under 20 ratings Discord, would really appreciate a rating too, cheers!
There's been a fair bunch of single bullet games where you have to go and collect it but this is the first I've seen with interesting decision making with upgrades. This could make for a cool mix of say, titan souls and and rouge-like bullet hell like enter the gungeon. Great work!
I like the kill to reload concept, there's a lot of potential. It can be annoying when you miss because the enemy decided to launch itself of a cliff, but with tweaking and polishing this could be really great. And I loved the art style. Nice work!
This is really great! It did take me a bit of time to find that you could possess pieces. I also had to skip to a later level to find that snakes move diagonal and the knights vertical and horizontal becuase I just happened to guess right with the first 2 easier levels that teach you this so I didn't take any of that information in. Everything else is pretty much one core idea, executed to perfection. Best of luck with this game, great job!
This is great feedback! Yeah, I've been working on a mechanic where the player is invinsible after releasing a charged shot, so its easier to escape (the player sort of dashes through them), I hadn't thought of pushing back the enemies with the shot. I can see it being exploitable the way it is now but I'm gonna see what I can do with it (maybe having narrower bullets or something). Thanks very much!
Fun when it works, if there was a telegraph or visual cue telling you that the glide is going to stop, that would save from a few cheap deaths when learning how long the glide lasts.
This was really great, you could get under an enemy and then spam the space button for a better chance but the fact that some enemies fall faster is a really great counter to this. Great job!
Thank you, yeah I've finished a mechanic that makes you invinsibe after realeasing a charged shot that helps defensively. And yeah, the pulses are designed to ignore enemies but a sublte visual cue could look really neat. Thanks very much!
This is really impressive. I can really picture this doing well. My complaint is that holding the button down can occassionaly go wrong, you can easily go too far or not far enough, which can be more frustrating with the slow animation when restarting. I get that you can't be able to move the same direction twice. I think, it should be that, when you change direction, you can't move the previous direction but you can keep tapping in one direction until you change, if that makes sense.
But seriously, great job!
And remove the pause button you showed in the gif becuase it will get in the way for when players want to dodge bullets and move into it (but keep the shop). I don't want you to feel like I'm controlling development of your game but I do see great potential in it :)
I made a game that needs some sound effects to juice up theexperience but have no idea what kind of sound effects I should be usinghttps://seansmith.itch.io/untitled-crushing-ball-project. You don't have to be a sound person to help out. I hope I can try to help aswell,
This is one of my favourites so far, I thought it would be better if you had to move to the shop square so when you think you have enough money, you have to work your way through and onslaught of bullets. Also, I get that not being safe in the shop is a part of the intended experience but, I think if it's safe, it would be like a pause button that the player has to work towards. You know how near the end of tense boss fights, players sometimes pause the game to collect themselves, well it would be like that but the player has to put effort into it.
So yeah, I really like this one, great job