Cool game! I like the aesthetic and the gameplay, and I was pleased to hear such an amazing soundtrack!
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HACKSLASH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #13 | 4.000 | 4.000 |
Juice | #15 | 4.067 | 4.067 |
Fun | #16 | 3.933 | 3.933 |
Overall | #19 | 3.867 | 3.867 |
Visuals | #23 | 4.133 | 4.133 |
Theme | #69 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The music in this is aweeeeesome!! Really fun and amazing graphics -the combat /sword slashing felt juicy -was really fun too! Great job on this! :D
I like the aesthetics a lot, but the camera moving so much made me motion sick pretty fast, so I didn't end up playing a lot, sorry!
The combat doesn't feel super juicy, and I think adding some more visual feedback would help that. The climbing also felt bugged since it didn't seem to work a lot of the time.
The aesthetics of the game are oustanding!
I do have some problems with the game though:
1. The sword-throw hit box felt a bit too small or not quite right
2. The climbing felt a bit weird? It felt a bit unclear whether I was actually going up a wall (this only applies for the larger walls)
3. There should or could be a combo system so that players are forced to try and go from enemy to enemy to keep it up
4. Menu UI for me wasn't great, not enough Juice and was too dark. Especially compared to the juiciness of the rest of the game
5. Mouse sensitivity could be a bit lower be default as even the lowest was too high for me
I'm not trying to be negative don't worry haha. The game is amazing especially for an 8 day game jam! Congrats and I hope this feedback helped. :)
This is Juice. Please make more.
Small Critiques:
- Make player stop quicker that way we have more control and it will make it feel less slippery without sacrificing speed
- Make climbing easier by just checking if the spacebar is held down
- Give sword on ground a bigger hitbox so its easier to pick up
- Make it possible to pick up swords while sliding
Those last 2 will help make the sword throwing feel more worth it. This game absolutely kicks ass. Great work!
Looks good and killing the guys feels good. A bit repetitive and sometimes not as responsive, especially on a trackpad (I also tried a controller and it would work except the view couldn't be changed with right stick or anything). Nice.
This game is so so so good ,
Very underrated too ,
5 star game because it deserves it
Damn this camera is epic! The controls feels great, especially the movement. The sword animations are juicy as heck, this is great! Also I loved the music, it fits well with the action.
Some things that could be better:
- The throw mechanic would be cooler if the sword did more damage or exploded (why not lol) on contact. Also it is tricky to pick up (larger hitbox for this maybe)
- The enemies IA could be improved (instead of going to the player position, maybe trying to form a circle around you)
+1 for the feel, that was epic
So glad the hosts let you finish this, otherwise we would have missed one of the best games of this jam. This 3d combat system plays really nice and you even added a menu.
The attack system is really cool and spanking. How many bots have lost their lives...
This game makes me feel so cool. The graphics are tripleA quality and the movement is so good. Sliding and throwing my sword makes me feel like a fucking savage. The audio is pretty repetitive so changing that up and maybe make a bigger effect when you kill an enemy just to really emphasize on that kill. Overall amazing game, would love to see more!
Truly EPIC!! I loved the game and how it works. The graphics are AAA level and I found smacking and demolishing those tin boxes too much. Yes Falling juicy.. The game is overall JUICY!!!
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