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A jam submission

ThighkwondoView game page

Submitted by Cedric Quilal-lan — 1 day, 3 hours before the deadline
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Thighkwondo's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#124.0254.025
Visuals#144.3004.300
Overall#213.8503.850
Fun#233.6753.675
Juice#303.8253.825
Theme#1062.6752.675

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted (1 edit) (+1)

The game's good but it stops working after a while

Developer

what do you mean? Is there a bug?

Submitted

Yeah, the controls are a little buggy, they stop working. I was playing it with my brother but I couldn't move (I was player2) and then he defeated me

Submitted(+1)

Duuuuuude!!!  This is amazing!! I love this game!!!  The art and animations are top notch -the vfx and motion is superb and the sound design was perfect!!  had me laughing too -love the concept!! fantastic work!!!

Submitted

ps: i love the title screen vibe so much! xD

Developer

Thanks for Playing, I did struggle about the title screen, I'm Glad you liked it!

Submitted(+1)

pretty fun!

Submitted(+1)

This game made me go yes.

Developer

lol, yeah me too, Thanks for Playing!

Submitted(+1)

Tons of fun! Great entry

Developer

Thanks!

Submitted(+1)

Interesting game a little bit like SMB no health but instead trying to knock enemy out of arena.

Did find that it is easier to let NPC come to you near edge and then walk through him to kick him out with upper kick.

Developer

Thanks for Playing😁, yes I figured that out too, I might add back the SOLID BEHAVIOR so that each player can't pass from each one another.

if you liked SMB I have one another in my itch page, it's called  Vimlark's hammeredge, it isn't fixed yet, but it's playable and has an ending.

Submitted(+1)

Excellent take on the whole juice thing and very good game (super fun to play). Not sure about the theme though, but amazing job!

Developer(+1)

thanks for Playing!😁, the theme applies how you can defeat th enemy, by no stop hitting on enemy and not breaking your combos to effectively defeat the opponent. sorry if that wasn't clear.😅

Submitted(+1)

very thicc and pog 

Developer(+1)

you sir, is a man of culture!.

Submitted(+1)

;)

Submitted(+1)

This is very impressive visually! the movement feels good, and the attacks feel juicy. It's a lot of fun!

Developer

Thanks for Playing!

Submitted(+1)

T H I C C 

love the camera movement btw 

Developer

T H I G H S

Thanks!, I've been struggling implementing it, Glad it holds up.

Submitted(+1)

Hello, had some trouble on selecting the character and fight. It seems you can do a small set of moves.
Graphic is pretty cool ^^ Gj for submitting

Developer

Thanks!, the Controls can be seen below, you can mix the movements with attack or block to defeat the opponent.

Submitted(+1)

Ok, probably i had to pay more attention on that so ^^

Submitted(+1)

Cool!

Developer

Thanks!

Submitted(+1)

the joke around the juicy is the best lol , after all is excellent too , sound ,graphics, and the AI is pretty hard, you trained them too much. :)

Developer

getting crush by them juicy thicc thighs would be the best way to go out I would say. Thanks for Playing!

Submitted(+1)

Bloody hell that AI is hard lmao. Managed to win first try but I went 2-0 down and came-back to win 3-2.

Super intense and fun and I can imagine that with another player it would a right laugh.

I would say it was a little unclear how the attack heights work and how to block each different one.

I also feel like if you had more time adding an ultimate kick ability after say u landed 10 kicks could be really cool, and say you miss that ultimate kick u are stunned for 4 seconds.

Overall amazing entry well done!

Developer(+1)

Thanks, glad you liked it!, there are no attack differences, its just a way to show that there's a tiny bit gameplay, it's more of like a rock paper scissor, but instead you need to match the kicks position with your block position so you won't get yeeted, I did have a plan making special abilities, alas it was 2 days left and I still have lot of schoolwork. I'd probably update this whenever I can.

Submitted(+1)

Ah yeah the time limit reduced my features too.

Submitted(+1)

Hi ! Thanks for the game :) Here are my thoughts (I played the 1 player mode)

The thing that annoyed me the most is the camera. I think it was moving too much and following both characters too much for a versus fighting game. I would have prefered the camera to always focus at the center of the screen, so that you can always know where you are and at which distance you are from losing, and it would not be bothering while trying to hit the enemy because hitboxes are pretty punishing. You can still keep some camera motion whenever one of the girls is going to lose to put the emphasis on it, but I believe it should stay immobile during the overall fight.

As I mentioned, I had LOT of trouble with hitboxes. I felt like I really had to press the input at the perfect frame, else the AI would just kick me again and again and it felt frustrating. Also, I did not really understand how the different attack heights work (I believe it was depending on the joystick angle but it didn't feel really responsive), and I'm not sure it has a real gameplay impact, other than kicking the opponent higher and further, so I was just using the high kick at some point since it seemed to be the most useful attack. Maybe you could make the high kick make the target get bumped higher, and the normal kick being pushed away further, to get some balance. Sorry if the attack terms are not correct according to taekwondo :p

It seems the AI could move while being airborne, making it come back like 2-3 times after I clearly kicked it out of the ring. It would have been better, I think, to kick it less far, but disallow any movement while airborne, since it would seem more intuitive and less punishing. And last small detail about the AI, it selected the same character as I did during my first fight. I suppose you can do that in a 2 players game, but I was excepting it to pick another one, to help me making the difference between the fighters.

Last negative thing I wanted to mention is just that the fight intro sequence takes way too long, and it feels long mostly because nothing is happening on screen.

Other than that, the kick feeling is nice and clearly polished, which is great since that is basically the only thing you're doing, and I wish I could spam it a little bit more because I liked kicking my opponent :p The artstyle is nice and very efficient, it has a Nidhogg vibe and I like it a lot !

I'll play the 2 players mode when possible, because I feel this is made to be played by 2 people and not against the computer ! Great job overall :)

Developer

Thanks for the detailed review, yes there are SOOOO many flaws, that's what I get focusing on graphics instead of the gameplay itself😅, I'll try to patch these things after the jam ends.

Submitted(+1)

Gotta say an amazing game with good graphics and gameplay. Me and my brother played a 2 players match (spoiler: He thrashed me badly) and had a lot of fun!! Hope this gets expanded.

Developer(+1)

Thanks for playing!, Glad that you can enjoy the 2 player🥰, I'll probably expand this if it gets enough attention.

Submitted(+2)

Arts well done and it is pretty fun too!

Developer(+1)

Thanks!

Submitted(+2)

Great game! Looked like it took almost a month to make it. Neatly polished. Nailed the juice part quite well.

Developer(+1)

Thanks!, the polish was the most part since I just copy  pasted the characters😅

Submitted(+2)

Awesome game!  Almost every aspect of this game was very well done.  The graphics are great, the audio was nice, and the gameplay itself was both really fun and challenging.  The impact of the kicks felt really satisfying and was a very nice touch to the "juice" of the game, other than the, uh, thighs, of course.  I'm also amazed by the AI - I love how you animated the enemy player's decision for their character, it gave them a sort of human air about them in the way it looked as though they were trying to decide which character to be.  Additionally the combat with them felt fun, challenging, and genuine.  I think the only issue I had was that the intro of the fights felt a bit too long - the sound effects during the wait were interesting, but half way through them I was just wanting it to be over so I could get to fighting.  Other than that though this game was really good.  Well done!

Developer(+1)

THANKS! for your amazing review and kind words, yes the Intro is quite long, I wanted to put a bell instead of the yooo sound, but I don't think they use bells, I researched about it but I saw none, I wanted to use the simple "Huuuaaaii" said by a Japanese person, but I couldn't find one, If you have any recommendation I'll check to it and apply it after the Jam.

Submitted(+2)

Very solid foundation for a fighting game, I'd love to see this expanded. The juice is really on point, visuals and sound both. The one thing I dont like is the lack of arrow key support, that would add a lot for me

Developer(+1)

Thanks for Playing!,  yes I did forgot to add arrow keys in controller support, sorry for the inconvenience, don't worry it's an easy fix. I'll update it after the jam.

Viewing comments 26 to 7 of 26 · Next page · Last page