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Fear of the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #69 | 3.457 | 3.457 |
Sound | #179 | 3.283 | 3.283 |
Music | #284 | 3.239 | 3.239 |
Aesthetics | #285 | 3.500 | 3.500 |
Overall | #342 | 3.196 | 3.196 |
Fun | #437 | 2.826 | 2.826 |
Mechanics | #458 | 2.652 | 2.652 |
Theme | #593 | 2.413 | 2.413 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Yes Most of them did not need credits, the rest are in the games credits
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Comments
Dev here, I was aware about a bug wich woudnt let you move thru doors once you died, now it's fixed along with the 0.14 version!
The game looks amazing. Wasn't sure what i was doing at first tho but game overall played well.
Thank you! It's all about the mistery of finding out things, also just updated the game, as the version you played had a major bug wich would not let you move after dying, now you can move again.
I feel like this could be a very good mystery game. I like the atmosphere you were going for, however i found it very difficult to progress since it seems that there's many invisible walls i cannot pass through.
The painting on the wall in the room on the left of the entrance is on the wrong layer and goes above the player when walking next to the wall.
After I died the first time i could not pass through any doors and was stuck in the hallway. The right side of the hallway had collision a solid 1m in game away from the wall.
I downloaded the zipped version. That could maybe be the issue, maybe the installer one works better?
One recommendation I can give for future jams is try to make a WebGL version. There needs to be a very low barrier to entry for players to try your game. I know WebGL sucks and you have to optimize and sacrifice for performance sake, however it's very worth it!
Good luck with the bug fixing. hope you can do it before voting ends!
Good submission!
Thank you for the helpfull feedback! Ill try to make it work, also the invisible blocks could you tell me where they are? Thank you about that info with the doors, ill have to look, cus No one told me about such problems before, but nether the less I will try my best to repair it
I tried to upload an image but it didnt work
If you want to reproduce this issue do the following:
1 . Start the game
2. Walk around
3. Go to menu
4. Start the game again
5. The right wall collision should be broken
Oh okay so it isnt really just to die its after you go back to menu and restart?
Hey @FoxByte Just finished the bug, killed that pesky one, You should try it again now that its not buggy anymore
I tried it again, you've increased the chromatic aberration a bit too. It's a little strong now. I could enter the kitchen on the right this time. But i could not exit it.
It seems like the doors are one way only, might need to check your colliders there.
What you sure? lemme check
But I tested it now and they work both ways
Ohhhh i get it, you donw the zip right? that is not updated!
On the zipped version it doesn't work for me. Are you testing in engine? if so try the built version.
This problem could have many possible causes, could be my screen resolution messing up alignment of the colliders. I'm running 1080p so it should not be the issue.
As i said the zip file is not updated
Ok now the zip should work aswell
Really liked the atmosphere, sound design, and storytelling. Very creepy scary aesthetic an good use of post processing and other tools to give a perfect vibe.
Good to see you have managed to iron out a load of bugs :) clearly you have put in a lot of good effort into this
Thank you for the rievew! Yes i have been working a lot to fix bugs, I was wondering if you could suggeest me some features that you have in mind?
Dev here, Solved tons of bugs, and added tons of stuff check updates
I've streamed your game :)
https://youtu.be/gf4jXYLrCDc
This game has such a cool atmosphere! There is so much potential here! Unfortunately, I ran into similar issues as a few others - I was able to walk past a door on the left and right, found a key, and got accidentally left the mansion, getting ending 1. When I tried again since I did it so quick, I actually got to see more of the atmosphere and effects as you ran out of fuel. I was not able to leave the main room though, even with stairs there, there was nothing else for me to do...
1) Biggest feedback is to find why people are getting stuck and playtest that part some more
2) Sometimes when reading the same notes, different words would get highlighted with the red special text, and other times, the same words would not. Just letting you know in case you didn't already!
3) The fuel gauge does not fit with the continuity of the rest of the game
I am nitpicking with something so small because you are doing a lot of things right here! Super cool and interesting main menu, great ambience, sound, music, etc. This is awesome, so good job!
Hey thank you for your feedback! Yes i am aware about the ending randomly starting, but the walkign thru the doors is intended as some doors are not locked, and the bug with you finishing the game randomly, I already found the bug, the notes are made to do that, and could you tell me how did you get out of the mansion? like phisicaly? or the ending and the stairs would get you to the next level, but i did not have time to add them, maybe after the jam, With the being blocked, I know if you finish the game you cant do anything anymore, you can Press R if you get stuck as it resets the level and then you can play after you won to copmplete the other endings
Good to know! Was the "press r" a leftover from playtesting?
II was not sure the doors were something I could walk through, especially since I could not repeat that, so something to keep in mind.
The words in the book were cool - something I might to try in my next game!
I got the ending after getting the key in the right room and going back to the main lobby. I didn't go very far down after getting to the lobby when the ending popped up. Hope that clarifies things for you - if you need me to playtest or help with debugging, let me know!
Hey could you try the new ver? 0.13 I removed a trigger it might work now
I saw a new version was up, but it was a weird download link than before so I didn't finish the download - before I just downloaded the zip and that was fine
How, its a zip and also a exe
Here proof its download is a zip or exe
Nice! now I see the zip! Before there were only .exe downloads
I didn't make it very far unfortunately--I think I exited out of an invisible door in the right side of the starting room and got "ending 1". When I tried to replay, I couldn't walk through any doorways or find anything to do, despite seeing what looks like two unlocked doors and a stairway to exit the starting room.
The description and environment have me excited to play, so let me know if there's a bug fix patch and I would happily try again!
Hey yea, thank you , I think I put a trigger there, sorry 😭
The death animation is very cool. I might have encountered a bug. I seemed to have escaped without doing anything. The ending was something like: "You escaped through the door, what a gentleman." but I was standing in the middle of the room. Anyway, thanks for the jump scare ;)
But wait there were no credits? I though i fixed that, let me look lol
Ok I'm making the comment first and then will rate later.
Why?
Because as soon as I started this I knew I was really going to like it, so I've added it to my collection for my next stream and will play it properly (and subsequently rate it) after I do that stream.
Interesting that you have used Game Maker for this, I'm getting the impression that with Gamemaker you can focus less on the technical stuff and more on the art and the story, if so that's pretty cool and I might recommend it as a game engine for people with less coding background.
Yea, its very good for pixel and stuff but also has support for coding, so its good in both ways, i just started using game maker so its still kinda new but i like it
Looks awesome but got stuck trying to get out the second room at first and then trying to get back in. Could be a bug but otherwise the sounds are really cool. Gives a really eerie type feeling. Well done.
The storytelling was really good, enjoyed the art as well, especially the text effects on the screen when you were low on fuel. Fun gameplay experience
Thank you! I'm updating right now as im speaking lol
Nice nice I'll make sure to check out the update!
The story is excellent. The graphics kind of made my eyes hurt. When I went to play it a second time the controls would not work and I was stuck at the beginning.
Also, I wasn't crazy about installing other things on my computer. A standard zip file with everything in it would be better.
Thanks for the game play. I might try again
But didn't you see the zip? I put an exe and also zip so you can use whatever you need!
The story is excellent. The graphics kind of made my eyes hurt. When I went to play it a second time the controls would not work and I was stuck at the beginning.
Thanks for the game play. I might try again
Thank you, im on it to fix everything
Like the art and story. Very hard game, more to do with fuel I guess maybe make that a little easier? It's a hard balance, I had a similar issue as when you know what you are doing it becomes easier, so harder to determine in testing.
Enjoyed this one
It is made to be hard, tho its hard to balance for me as i already know every location so i breeze thru the game, I will try to balance it more but the whole point of the game is to be hard else it would be too short, yk?
Yes I know what you mean. I always think balancing games is a difficult thing to do.
But i will try, an update will be coming soon in about 1h
Nice game, love the storytelling. Took 8 tries to really know where to go from the beginning to the main key. But after getting out of it, nothing seems to happen? Do I need to trigger something, as I was looking forward to the endings...
Quite a hard game with the time constraint from the fuel & the outer light getting faded too soon, just makes it hard to navigate. The colliders are too tight, too...hence the 8 tries.
So is it hard in a bad way or good way? I might reduce the fuel drain, but did you walk out the door? There should have been an ending
good way, just need to reduce the fuel drain/ increase the capacity or make the light goes out a little slower. I have walked out the door with almost full fuel to know what's outside that might trigger the ending, but it's just an endless walk down and die.
Yea, I think i removed the ending, by any chance ill add it in the patch tonight check it for bug fixes and stuff
But there is another ending that i think works
Is it the one with the car? I'll try to explore a bit more
Yea, but check it out i made a new release, with bug fixes
Now I know that he's escaped. What a gentleman indeed! Thank you for adding the end.
No problem! 🤣🤣 Going to release a trailer soon for those who can't down the game
Not bad! The pixel art was made by AI, if I noticed correctly? The post-processing is probably a bit over the top, but it was fun. Definitely great work overall!
Actually, most of the assets were made by other artists, but some of the art was made by ai, as im not that good at pixel art, but I'm happy you liked it, the post procces effect was added at last with just 1h left i didnt have time to set it perfectly lol. I will update the game in the future
Nice game! It is a little hard to navigate with limited viewing space and the post processing blur. I too faced the same bug as RPickard,, where once the level restarts after you die, the character is not able to move. The art and music are good! Good job overall!
Thank you! Im working on fixing the bug rn, With the part about navigation its made to work like that! So you have more tension
Pixel art style and sound built a good atmosphere. Found a fairly big bug where if the player died then they couldn't move unless the player restarted.
I am aware about some major bugs, I am working on smashing the bug. Thank you for playing!
Tho, tell me more, is it like reseting your game everytime you die or what?
Nah, it's more that it didn't do any movement once the player had died and required quitting and restarting the game in order to get it working again
ok, ill look into everything you guys said
Looking forward to checking out your game.
Thank you!