Fun little casual game. Cute art!
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Microbe Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 4.526 | 4.526 |
Sound | #19 | 3.947 | 3.947 |
Music | #104 | 3.632 | 3.632 |
Aesthetics | #125 | 3.947 | 3.947 |
Overall | #224 | 3.474 | 3.474 |
Fun | #291 | 3.211 | 3.211 |
Mechanics | #293 | 3.053 | 3.053 |
Story | #488 | 1.895 | 1.895 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Audio and SFX from OpenGameArt.com
Comments
Nice work. This is a really clean and well executed entry. Everything felt cohesive from the visuals to the sound, and it all fit the tiny world theme well. Controls were simple but worked great, and the dash mechanic was a nice touch. I liked the sound effects, especially the squishy ones.. very effective and added a lot. Could be good to make it more obvious you need to eat the pellets, but once I figured that out it was fine. Gets pretty tough after a while but definitely addictive. A solid project and very polished for a jam game.
Thanks for playing Tim, and for your thoughtful feedback!
Decided to go with a color palette from colorhunt.co this time for the visuals and I'm glad I did. I'm not an artist by any shot, so having something pre-curated was helpful. I was lucky to find open license audio assets that matched the art style and theme of the game.
You're absolutely right about the salience of the pellets. The "instructions" "eat-me" and "avoid-me" were shown on the main menu, but only briefly if the user clicked play game straight away. Could have been a visual indicator at game start to show it, since the initial pellets were statically spawned.
Thank you for your kind words!
Very fun! Simple but addictive! I sometimes found it hard to eat the pellets instead of colliding with them, and when I pressed replay my screen turned red for around 20 seconds while I was playing. Really cool interpretation of the theme!
Nice concept! I really like the controls—everything looks and feels very consistent. The dash mechanic is pretty cool too. Maybe it could be expanded a bit with combos or something like that, just as an idea. Overall, a lovely project!
Polished, nice theme and easy to pick up and play but gets difficult around 150 points.
Great work!
A very tiny world indeed!
Very simple concept and a perfectly concise explanation. (It wasn't immediately obvious to me that the collectables/dash pellets needed to be eaten rather than just collided with, but I figured it out quickly enough.)
There's not a lot to say about this one, it feels like it did everything it set out to do.
A very sweet and colorful game, good job!
The mechanics are simple to learn, the loop is easily understood and the VFX/SFX fit well.
Great alignment with the theme. Very intuitive to play. Aesthetics are very nice. Lovely!
I thought the look and sound of this game was good, but it would not let me press play at the start, i refreshed it a few times and tried it in full screen, windowed, and tried to use the keyboard to press play, and nothing worked for me unfortunately i hope its something on my end and not the projects side because it looks like a cool idea!
Hi Reunited! Thanks so much for this!!!
I quickly realised the problem after your comment, we swapped out the game logo just before submission and it was blocking mouse inputs,
Fixed a critical bug because of your feedback! We hope that you can try our very simple submission again :D
A very big thank you!
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