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mathiasahrens703

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A member registered Mar 10, 2022 · View creator page →

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Cool approach to Flappy Bird, nicely done.

The esthetics is cool and easy to approach, fits the game jam's theme and cute at the same time.

1 suggestion would be to add a faster scroll speed over time, to make the game more challenging. But otherwise a simple-yet-solid game. Congrats!

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Thanks chimerian, much appreciated, esp. coming from an author who made such a complete and polished game! (Anthills)

Thanks aayostan, definitely an interesting idea for more depth (the RPG / Skills leveling)

Very cool game jam submission, kudos to the team who made a very complete game in a record time. The mechanics are smooth and deep, with a nice balancing. The ants walking around make for a nice side visual browsing that fits the jam's theme "Tiny World". The soothing music, classic match 3 loop and competition against the other 3 CPU-managed enemies, this is an impressive feat and a strong design. Well done.

*Also bonus point for a simple yet nice & useful tutorial explaining the rules at the beginning.

Thanks for the feedback, Andesitch. We didn't test it on Mac but it's good to note, we'll do better   for our next Game Jam participations.

Do you recommend approaching the input for the mac trackpad a certain way  (in Unity)?

Very cool game, good job to the team!

The mechanics are simple to learn and get into, yet the survival phase   becomes very addictive fast, and the animations are really impressive. Fantastic job on that front: the movement, the attacks, the deaths. Everything looks polished and smooth. Really impressive.

And the general atmosphere, adherence to the theme, growing difficulty curve and lighting contributes to a very solid project. Well done.

Very cute environment, beautiful music and nice stylized settings. The story is interesting and makes you want to explore the world. Unfortunately, the levels are a bit too large and I got lost after exiting the castle scene, and couldn't find an exit or an objective. Overall fun and promising game with nice RPG mechanics, though some polish would help   drive the player (for ex:     minimap, objective text in the screen corner or arrow showing the next objective).

Thanks a lot Brianna, this feedback is lovely and we had fun creating this experience with a twist on the setting and visuals.

Thanks waijee, for sure the aiming needs a bit more work. There is a red aim icon on the screen, to help you with the controls, but it might not be visible enough, esp. during big fights with plenty of bullets flying around. Good feedback!

Thanks papermanz0r. Good idea for the volume bar, we'll add it in our next game jam project

Thanks, your feedback is much appreciated!

The controls definitely gave us much trouble, we'll try to do better next time :)
Playing in full screen should definitely help alleviate this issue.

Excellent game, really well done and scalable (many different level ideas popping in my head!)

The mechanics are super well done, loved the grapple hook which felt fun and yet difficult to master to land accurately. Also, the voice recordings are so much fun, the dialogs, the art style, the fun options menu (lol paused but not really).

Kudos for adding more difficult levels over time, making the entire run through very pleasant and learning over time, facing more difficult paths and trying different approaches to win. The animations also add a nice little something (bouncing mushrooms, save points, door openings 'cutscenes' and many other small details that enrich the overall experience.

Had a tiny bug where the audio settings couldn't be interacted with but other than that, a really fun game;. Fantastic job!

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A  very sweet and colorful game, good job!

The mechanics are simple to learn, the loop is easily understood and the VFX/SFX fit well.

Thanks a lot Fudge, this is much  appreciated. We felt the setting was original and funny :D
Happy to see you had fun. And sorry for the red screen bug (it's a strange one, we didn't spot it during our playsessions.. our bad! We'll do better next time :) 

Nice mix of audio and visuals, even if the controls are too sensitive on the rotation of the sleigh. Nice job

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I ended up finding a solution by editing the canvas settings in the Unity Editor : from Constant Pixel Size to Scale with Screen Size

After that, you must edit your resolution in player settings and  the itch.io dashboard embedded manual resolution to 960 x 590

This video shows how to do it. I just tested it and uploaded a new WebGL version, and it fixed my interface issue :) 

We finally found it! 

It's here, in case anyone was wondering: https://itch.io/dashboard -> More -> Contributors

You add the name of your co-creator and press the button "Add admin".
This will send an invite that the co-creator has to accept.

Then, the other person can manage the game's page, edit it, upload versions, add descriptions, see analytics, etc.
As if they had created it themselves. and were seeing the page from their account page.

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Same here. Even though I submitted it on time, it's not considered an official submission for  the game jam.
Not sure why, maybe the submission process had a bug or something :/

Very cool approach to design, solid controls, good music and ideas.
I got stuck a bit with the level 2, where I didn't understand  how to get to the end of the level. But I found the solution after a few tries :)

Sounds good, thanks RemKed

I have this weird bug where the interface of our game only shows up, when the user clicks  the blue "fullscreen" button. Otherwise, when simply playing in embed mode, the game interface will not show.

Any idea why? The WebGL build settings in the Editor maybe?

Here is the link:   https://mathiasahrens703.itch.io/a-taxi-for-billy

Thanks for your help!

Thanks skykone! I spent a bit of time trying to get the right particle effects, camera shaking and other aspects that reinforce the atmosphere :)

A simple yet  fresh approach to the wave defense genre.

With a sweet story and relatable characters (father protecting his daughter from monsters), the mechanics are simple yet effective, providing a bit of challenge with the reload of stones and the multiple enemies approaching at different heights and speeds.

Big kudos and bonus points for making the  art yourself,   abdo97z

Thanks for the review, abdo97z!

Yeah I cut it somewhat too short, with 2 min. 59 s. on the timer left. Good lesson for my next game submission I guess ;) Less feature creep and more time for polish (tutorials, menus, intro)

Sorry to hear that ivanlanc, the controls for the water pipe to move, are up and down arrows.

Definitely need to add a small tutorial or a tooltip, explaining how to use the controls. Thanks for the feedback!

Fun game mechanics, which forces you to choose between the risk of the bomb explosion and collecting the money bag. Simple yet effective, with a nice menu/anim system, and clever power ups (speed, time, double points). Congrats

Thanks for your comment. Definitely ran out of time. Good idea for the suggested tutorial and menu - Thanks!

Very cool game, with a real hand-crafted art style. Relatable, fun and with a nice  sentimental feel to it. Good job!

Super cute and chill experience. Gets difficult if you don't pay attention. Very sweet and wholesome, loved it

Simple game but keep on creating !

Beautiful setting, fun game with a very creative angle. Congrats!!

Fun game experience! Scary sounds and gritty atmosphere, nicely done. The gameplay can feel a bit repetitive after a while though, but overall very nice   effort and fun game

Beautiful presentation and fun, unique twist  on the survival wave genre. Nice job!

Added Mac build of version 1.0.1

Added 2 small fixes (left-ctrl key support and faster rotation speed) in version 1.0.1. 

No other change added, as per game jam rules.

Credits:
- Music by    One Man Symphony  (Wreckage album,   Area Investigation 03)
- Overpass by Google Font 
- Stylized Lava materials by Rob Luo
- Icons by Delapouite, Felbrigg and PriorBlue
- 3d models (props) by Abandoned World
- Skybox by RPGWhiteLock
- Particle FX by Indian Ocean  Assets
- Metal texture  by Brian from FreePBR.com
- Terrain Texture by 3D Haven

Thanks you so much ch1w1!

Those are good ideas; An intro tutorial with a small cinematic for example, followed with more & more complex puzzle/management mechanics. Food for thoughts, maybe for another game jam or a follow-up for this project \o/

Definitely! Thanks for the comment.

Initially, I wanted to have 1 type of civilians for each camera angle, in order to invent new puzzles to save them (water, air,  supplies) but I ran out of time.

Exciting and addictive gameplay, you find yourself trying over and over again, with a series of sounds that in rapid succession, makes you feel like a pro player!  Very nice mechanic with a cute pixel art syle.

Interesting take on the survival wave genre. I hope you are both  good at math and aiming.