thought i died but it turned out to be a mechanic xdxd worked so well with the theme :) maybe adding a proper lose mechanic could have been fun. thanks for creating this!!
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Quest Of The Lost Hound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #40 | 3.843 | 3.843 |
| Fun | #58 | 3.900 | 3.900 |
| Mechanics | #85 | 3.771 | 3.771 |
| Music | #95 | 3.657 | 3.657 |
| Sound | #142 | 3.329 | 3.329 |
| Theme | #161 | 3.843 | 3.843 |
| Aesthetics | #192 | 3.657 | 3.657 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
4
Did you use any existing assets? If so, list them below.
https://kenney.nl/assets/tiny-dungeon https://kenney.nl/assets/tiny-town https://kenney.nl/assets/roguelike-caves-dungeons https://kenney.nl/assets/input-prompts-pixel-16 https://assetstore.unity.com/packages/2d/gui/fantasy-wooden-gui-free-103811 https://assetstore.unity.com/packages/tools/utilities/health-system-includes-learning-video-211787 https://github.com/h8man/NavMeshPlus https://opengameart.org/content/hero-immortal https://free-game-assets.itch.io/free-street-animal-pixel-art-asset-pack https://johncarroll.itch.io/warrior-voice-pack https://mixkit.co/free-sound-effects/dog/ https://opengameart.org/content/rpg-sound-pack https://opengameart.org/content/37-hitspunches
Comments
Wow, that game was seriously awesome! I never thought I'd be able to turn into a ghost and possess people. The puzzle-solving parts were the best, where you had to use your brain to figure out the right moves. But I gotta say, the combat could use a bit of sprucing up. It would be cool to have some flashy visual effects so you can actually see what you're hitting.
It would heavily benefit from some hit effects or indications apart from that great little game!
I totally dug this game!!! Super simple controls and very well paced affordance! Great stuff!
Really cool little game, did not expect to turn into a ghost to posses people. I really liked the little puzzle solving parts where you kinda have to think of how you should do stuff instead of just blindly spamming Q. Though the combat could use some improvement, maybe could have some extra range and visual effects to see where you were attacking.
Good job!
Great concept! As previous comments mentioned ill echo the combat improvements, but overall great submission!
Nice concept with the possessing mechanic; you’ve utilized it well until the end; it really needed thinking at the end as well; and the story was pretty cool as well :D. John Vik!
Nice job! John Vik almost got his vengeance in my playthrough! Great story!
Nice game, enjoyed the possessing mechanic, and you balanced it well with ensuring enough traps, or enemies, were around to not get stuck.
It did take me a bit of thinking at the end to figure out how to win, but that gave me a sense of achievement when I did :).
Nice job, well done! :)
I really liked this! It was such nice rhythm of going from entity to entity to possess and a great use of that mechanic! Good work!
I like this! Combat felt kinda weird; like there was no way I could defend myself. It was fun!
Well thought out game, I really like the dimension switching mechanic here. It was really fun.
Ooh, that's a super unique mechanic that feels really nice to play with. Also just a great use of the theme. I like how it drops the player into things, so I made an automatic assumption that I was avoiding death. The realization that dying was actually a game mechanic was a pretty freaking cool moment.
As is to be expected of a jam game, this could use some polish. The combat is pretty lackluster; although the possession mechanic fortunately makes up for this somewhat. While the art as it is works just fine, if you have plans to expand on this, obviously things like animations, some feedback in the attacks and getting damaged, and stuff like that would be quite nice. But again, I imagine all of this is due to time constraints. I think overall, you probably focused on the right thing (the possession mechanic)!
Overall, just a cool experience. I'd love to see this expanded, or at least more of the mechanic. I think you could end up with some fascinating puzzles. Great work!
Thank you so much for your feedbacks! Yes, this was our first GameJam so it took sometime to get used to each other workflows and reach a balancing point, and the tight time constraint didn't help. We tried to polish as much as possible core game mechanics to give players, as Rick would say, the "wow" moment and a feeling of the kind of games we envisioned.
Totally agreed on the polishing part, expecially combat lacks visual feedbacks. When the game evolves I'll notify you! :)
Sounds about like what I expected, and I think you were smart with what you prioritized. Although I wouldn't have guessed this was a first jam. Pretty freaking impressive all things considered!
Definitely keep me in the loop. I'd love to see where this goes; the mechanic is just so cool and creative.
Great Game! Well polished and very well made. So much done in just 7 days!!! Great job!🙌
The was quiet a cool game. I enjoyed it. It took me a bit before I realized I had to die to move forward. The text was a nice clue. Great idea and execution.
Great concept! Had some good 'oooh thats how it works' moments!





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