Thank you so much for your feedbacks! Yes, this was our first GameJam so it took sometime to get used to each other workflows and reach a balancing point, and the tight time constraint didn't help. We tried to polish as much as possible core game mechanics to give players, as Rick would say, the "wow" moment and a feeling of the kind of games we envisioned.
Totally agreed on the polishing part, expecially combat lacks visual feedbacks. When the game evolves I'll notify you! :)