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Gravebound Adventures's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #58 | 4.241 | 4.241 |
Music | #138 | 3.517 | 3.517 |
Fun | #194 | 3.517 | 3.517 |
Sound | #211 | 3.138 | 3.138 |
Mechanics | #217 | 3.345 | 3.345 |
Story | #226 | 2.759 | 2.759 |
Aesthetics | #326 | 3.310 | 3.310 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Yes
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Comments
I love the idea. I got stuck at one of the levels and didn't know what to do—but I enjoyed playing it. It gives off chilled vibes.
I'm glad that you liked the game :)
Sorry for the late reply.
A very amazing concept and game.Loved it.
Thank you :)
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Cool level designs! It's always a challenge for me to think upside down to make it through the levels, but I still enjoyed it. I loved the art!
I'm glad that you liked the game. Sorry for the late reply.
I liked the concept of this game, but I just couldn't get the mechanics working to complete all the levels. Looks like other have figured it out, so it was probably just me. Overall, good job on the idea and I really liked the transition to the upside-down world.
Ahh, I'm sorry to hear that. Let me know where you're stuck so I can help you out.
And sorry for the late reply.
Nice friend, you're right really similar concepts between us haha. I liked the puzzle design of your levels, was tricky to get through at first. Controls are a little finicky on the wall jump and the switch is actually on right mouse button for me.
Great job on the game and congrats on finishing a nice puzzle experience!
Hehe, I told you!
I'll try to polish the game. Thanks for the feedback and sorry for the late reply.
Great concept, well done!
Thank you :)
Neat game with strong mechanics and execution. It can get a little buggy with the dimension switch. Also, the camera feels a bit too far in my opinion.
I'll look into these. Thanks for the feedback! :)
Really cool game, it was a lot of fun to experiment and also discover some wierd things such as reversing gravity with timing and stuff getting lots of high jumps and skipping stuff but I think it worked out well as in some places, i couldnt figure out how to get there without a little gitchyness. Either way, great design, cool art, I wish it was a little more zoomed in or perhaps a larger window but it looks awesome!
I'll play around with different camera zoom settings. Thanks for the feedback and sorry for the late reply.
I was able to cheat a little by wall jumping up, but it was a neat mechanic with the world switching. I found myself playing around with it, even though I don't really enjoy puzzle games. But it all looks nice, and it feels fun to jump between the two dimensions.
I'm glad that you liked the game :)
Sorrrrry for the late reply.
Neat little puzzle game and simple design. Good mechanic.
Thank you :)
This is a pretty cool concept; the level designs are great; you can solve them other than how they were intended, which was pretty cool; and the music you chose sets the right atmosphere. I think more levels would be great; overall, good job! :D
I'm glad that you liked the game. I'll work on polishing the game further and also adding more levels. So sorry for the late reply.
Nice puzzle game, simple but efficient. I like the music choice that gives it the right atmosphere :)
I'm glad that you liked the game :)
Nice execution, atmosphere feels cohesive with the art style and music. I liked feeling like I was finding a loophole with the shift jumping. Good job!
Hehe. I'm glad that you liked the game. Sorry for the late reply.
Nice job with this one :) I enjoy these kind of games. There seem have been an issue with the wall jumping, it stopped working for me after the 3 level or so.
Thanks for the feedback :). Yes, there are some issues with the wall jump and I'll try to fix them. So sorry for the late reply.
Neat idea, nothing new on the table but I like the little details that you play as the reaper and the music fits excellent imo. I imagine if the mechanics were more crisp and fledged out and faster, that you could really make a cool speedrunning game like MattressD said. Chaining dashes and walljumps and dimension shifts make for some cool strategies. I also like that you already could solve some levels other than how it was "intended", since im a big fan of speedrunning and games like celeste/meatboy.
Keep up the good work :)
I'm going to try to polish the mechanics and create more interesting levels. Thanks for the feedback and sorry for the late reply.
I really like the way you have interpreted the jam theme, the game is fun to play and I really like the ambient surrounding, they pop, good job on that one :D.
I'm glad that you liked the game :). Sorry for the late reply.
I really love the gameplay and how you can almost create your own strategies for navigating through the level.
I think this kind of game would also be great for speed running, where players can upload their fastest scores for each level and make it competitive, similar to Super Meat Boy. I ended up playing through some levels twice just to try out different strategies (like jumping, dashing in the air, and then swapping between dimensions really quick to maintain altitude and not die).
I had a lot of fun playing around with the mechanics and I think this would be a great start to a bigger, more polished game. Great work!
I'm glad that you liked the game :).Sorry for the late reply. I got busy and couldn't log on itch.
Nice use of the theme and some clever level design. The wall jump is a bit finnicky, sometimes it lets you walljump and sometimes it doesn't.
Playing upside down also messed with my head :P
Great job !
Hehe, playing upside down does get tricky at times😁. And yeah the wall jump wasn't properly implemented so i'll look into and sorry for the late reply, i got busy and couldn't get on itch.
Wow, genuinely one of the best platformers from this Game Jam. The idea here was great and has real potential! I'm not sure if it was intentional but spamming the shift meant I could essentially keep my altitude, either this could work in favour of the mechanics or could allow players to bypass some of the levels. Super interesting though! Good work!
Thanks a ton! Your feedback means a lot to me. The dash mechanic is meant to maintain altitude but yeah, you're totally right that it could be used to cheat through the levels. So, I'll make the cooldowns longer and try some other tricks to stop that nonsense. Seriously, your feedback means a lot to me. Thanks again! :)
I actually meant the shift between gravities/dimensions! not the dash itself, being able to essentially ping pong my way through the level was super interesting
Oops, sorry about that! I misunderstood your comment earlier. It's crucial for players to maintain their altitude in order to successfully navigate through the levels. The game levels are intentionally designed to require that game mechanic. It adds a whole new layer of challenge and strategy to the gameplay.
Clever game ;)
Thank you :)