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Gravity Inc.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #84 | 3.692 | 3.692 |
Fun | #100 | 3.744 | 3.744 |
Mechanics | #101 | 3.718 | 3.718 |
Aesthetics | #122 | 3.872 | 3.872 |
Sound | #166 | 3.256 | 3.256 |
Theme | #234 | 3.564 | 3.564 |
Story | #323 | 2.385 | 2.385 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
https://ef9.itch.io/ultimate-8bit-sfx-library-vol-1 https://ryanavx.itch.io/breezys-mega-quest https://www.dafont.com/symtext.font
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Comments
i really enjoyed this game. i must have a thing for puzzle platformers. i feel this one could of been rated higher :)
Thank you so much! We are actually very happy about the outcome since this is our very first game. After a few life stuff holding me and my wife back gets resolved, we plan to make this into a full fledged game. My wife shouted loudly "100 levels!" so I have my work cut out for me... Anyways stay tuned ;)
Very nicely done actiony-puzzle platformer! It brought flashbacks of VVVVVV, combined with the old 8-bit games I used to play.
I adored the retro graphics and chiptune music. Very well done!
Thank you so much! Wife did the graphics and she smiles every time someone compliments the graphics :3
You're so very welcome! :D Awww, that's lovely!! I hope the two of you keep making games together! Wishing you both the very best! :3
This was super fun and the music was great. I loved the level design it took me a couple of hits to work out you could dodge which was really nice. 5/5
Thank you for playing, I'm happy to read your beautiful comment ^~^
I think the game had a fun mechanic and cool design! Some nice "easy puzzles" as well, I liked the retro feeling it gave.
Some feedback would be the Fuel gauge and HP is very hard to find, since they kind of melt in with the platforms. So maybe have like a darker background underneath them or something.
Also I think a tutorial level would be great for this kind of game, since I was wondering for a second why isn't the switching working, but I was standing on the red blocks, which I read afterwards from the description that it's not working there!
Great game though for a weeks work! :)
Thank you! It would be easy for me to make a tutorial and implement all the changes you mentioned. Reason I'm not doing them right away is that I'm waiting for the rating period to be over so I can work more on the game, it is going to be a full feature release :)
Retro feeling was what we wanted to go for so hearing that makes us really happy, especially my wife who did all the sprite art.
Again, thank you for your precious feedback and lovely comment!
Nice puzzles. I need to sacrifice some HP to solve the last one. Can it be done with full HP?
You would need to use run to fly past a few hazards, so very possible! Thank you for your feedback 😊
Hey, nice :D you also drew a pixel art portal for this jam! I think we might have even used the same reference art. Great job! This was fun to play and had a nice retro feel.
I'm so glad you liked it! Yeah I was clueless mostly of how to draw specific things in the start because of the theme. I have been busy with pixel art for a month now but it's so enjoyable and I'm learning a lot! I'm glad there was that portal reference material out there, every start is hard I suppose 😅 Thank you very much, we are so happy with your praise!
The game is nostalgic. You took me back to my childhood. Thank you for that!
Thank you so much! We really appreciate your kind comment ^~^
Awesome submission! I really liked the art and aesthetic, fun too! I kept trying to see if I could beat the last stage without losing any health, is it possible? Congrats on your first game! You did great!
I think it's possible to beat the last level without getting hurt but you gotta use the run button for it.
I'm sure I beat it like that myself ^^ thank you so much!
Thank you very much! It took me a few tries to get it right myself lol, I'm glad you liked the art! It encourages me a lot ^~^
Amazing game man, I cant believe this is your first published game, it looks super polished for only a 10 day jam, hope you keep up with making games with your wife! I have a playthrough if you want to check it out https://www.youtube.com/channel/UC81SImIj53NmLMrIXvBsACw yours is session 2 and timestamp is 49:37
We checked it out, looks like we frustrated you a little bit there! :)
Hope you enjoyed it, thank you so much for the lovely comments <3
We had constant smiles on our faces seeing you play our game, thank you very much!
I truly enjoyed this game. The graphics, music, and sound all generated a nostalgic feeling for me. Someone else mentioned the Commodore 64 days, and while the graphics were a bit better, the sound was SID-like, and when the title screen and music started, and then game-play started, it felt like I stepped back in time and had just unboxed a new game for my trusty old C64 (which I still have along with a 1541 disk drive, LOL). I do hope you keep on developing this, I'll even give you a follow on itch. Keep up the great work! Nicely done.
While I never had a Commodore, Amiga always held a dear place in my heart :)
Thank you so much and yes, we have decided to move forward with making this into our first full featured game. We'll see where it takes us ^^
I tried only web version but It was unplayable. I have fuel but can't normally change gravity. Top part of screen is almost invisible so on the second level I couldn't see collectable object in the right top corner (I saw only several pixels)
Could you tell me what platform you are trying to play from? If you are trying to play from a mobile device vertically, it will not work because the UI isn't scaled properly for anything other than 16:9.
Debian 10 firefox screen 18:9
Did you try playing in window mode? It defaults to 1280x720 that way and it will work just fine.
How it automatically opens in the "fullscreen"(browser tabs still visible)?
That is unusual. On all the devices we tested it defaults to 1280x720 and does not default to full screen. Could you send me a screenshot of how it looks on your end? I'd really appreciate that. Also did you try another browser than firefox? I mainly use firefox as well but none of the issues you mentioned have been apparent on my end. It also worked fine on my Ubuntu firefox as well.
Actually, could you try running it again? I think I fixed it by brute forcing a solution :)
Yes it works now. I also understood why I couldn't change gravity when had fuel. The red blocks don't allow to change gravity when you are in them. But it isn't obvious because you also used them as decoration... You shouldn't use it as decoration or you should emphasize it somewere in gameplay for example text label
That is correct, red tiles do not allow you to switch. I'll add that info in the description, thank you for reminding :) glad it works!
It is a really great game, I loved it since the first try, very original, with it, with it I remembered the Commodore64 platform videogames, I enjoyed them very much. Don´t stop, it is the base for a 2d great platform adventures with the same idea, do you remember Mario Bross?, in the first versions of that game, you only flipped Cuppas, but the creator don´t stopped in his first game, he continued improving more Mario abilities. Your game is a great game idea, I am amazed!!
Wow, thank you so much! And of course, this is our first baby project. We want to grow it into a beautiful full featured game in the future ^^
amazing mechanic, very well done
Thank you for your compliments, really appreciate it 😊
Cool mechanic, lead to some interesting puzzles, well done :)
Thank you very much for your lovely comment!
Flipping gravity was oddly satisfying, the art feels like it belongs together, the music was great as well, the only peeve i had was that when i ran out of power i was stuck. Other than that I honestly think this feels finished. Fantastic work! :)
Thank you so much for your kind comment! After our hard work, we really are in the clouds when someone posts a supportive comment like this. Thank you so much, we will keep on working on it, adding more levels, more mechanics,... thanks!
A restart button is definitely in my to do list after the jam, thank you for your input :) and as a beginner coder I really really love when I hear the words "Oddly satisfying" it is like... mind blowing. I really appreciate your comment, thanks!
This is a nice cute simple entry, can see all the hand made art, feels really smooth to play, great job Couples Team!
Thank you very much!! I'm so honored about the artwork comment since it's my first time making art for a game!! We're so happy about your comment, thank you!
Thank you so much! I appreciate your lovely comments :)
If you both want to see alive reaction I streamed a bunch of the reviews :)
We watched it and loved your reaction! You earned yourself two new followers :)
Yay thankyou :D
Cool concept. I think the mechanics aren't communicated well enough.
Thank you for the feedback! I also agree that a tutorial introducing the mechanics would be useful for easier consumption, but what we wanted to go for in this one was the retro concept, which was a written manual.
The anti gravity tiles were not mentioned anywhere though and that's pretty much on me the coder :)
I appreciate the honesty!
Loved this puzzle game the music gave me a little tmnt on nes vibe the art was very good
Great job guys
Thank you very much! We went for the old retro game vibes, it's very nostalgic and we love it very much. Thank you for the art compliment, it's the first time for me making artwork for a game so I'm very honored!
Very well made. Some of the music and traversal made me think of VVVVV.
Thank you for the game!
Thank you! I never played that game personally but I know now that it is very similiar. I guess great minds think alike :)
I appreciate the compliment!
Great game ! loved the music and the art
Thank you so much <3 glad you enjoyed it!