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Blue Chicken DX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #91 | 3.593 | 3.593 |
Innovation | #108 | 3.185 | 3.185 |
Overall | #209 | 2.896 | 2.896 |
Gameplay | #225 | 2.778 | 2.778 |
Audio | #267 | 2.519 | 2.519 |
Theme | #330 | 2.407 | 2.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
Build it with Phaser
$NOODS
GitHub repository url
https://github.com/slashman/blueChicken
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Comments
Cute graphics, very original.
Thank you!
i loved this concept. i can’t even tell you how much i loved it. you’re opening up an idea of an entire chicken universe and a great way to explore it.
https://x.com/tariusdamon/status/1918469844074213768
look forward to seeing a follow up on this!
Loved the hand-drawn style! Super unique and gives a nostalgic vibe. Great job!
Great art style and cool concept of balance, well done!
Nice work!
funny art style, nice work)
Thank you
Pretty nice game!
Seems like a lots of work is gone into making this a ball pen style.
I feel it will help to distinguish the walls as it's slightly disorienting. Also adding some sort of compass or wayfinder might help.
Some rooms have messages that were difficult to interpret. Teleporting rooms?
Excellent game and would sell well once completed!
Cheers from Canada!
Thank you! all of these are good suggestions!
It's hard to immediately understand where the walls are. Maybe the walls should be given a different color. It's hard to navigate, I wish I had a map.
Hmm yeah, I could have added some kind of "shading" to the walls while keeping with the minimalistic ballpoint pen style. :)
The decision not to have a map was deliberate but as always it's hit or miss because it requires players to really commit to the game.
It gives me the feel of old fps game!
Thank you!
Wow, the game's style is so cool !!!
Thank you!
Really cool asthetic. I did find myself getting a little disorientated in the maze but overall fun times!
Great art direction — the hand-drawn style and two-color choice are impressive and bring a lot of authenticity. The movement mechanics enhance the sense of volume and immersion in the environment, but navigation is sometimes confusing due to the minimal design choices; some visual cues on walls or a minimap would help.
Great job!
Thank you! I agree it could have made much better with cues in the wall, or furniture in the levels. We actively decided not to use a minimap but these thing could have helped a lot, I will consider them for future updates :)
Interesting game, confused at first but really original. Great job
Thank you!
Cute drawings, still it was difficult orienting myself without a minimap :)
Thank you! I actively decided not to use a minimap but could have done a better job to prevent disorientation some other way :)
I absolutely LOVE this artstyle. Its just like playing D&D in school during lunchbreak: ballpoint pen on paper. Great.
Also very cool gameplay-mechanics
Thank you! Glad I managed to evoke that feeling :)
Cool! Reminds me a lot of Might & Magic, back in the day.
There are points where a room 2 or 3 steps away would appear to have a wall but was actually open, that caught me a few times. Then ultimately I got lost and gave up. Does the world loop? I tried drawing a map but it ended up overlapping itself.
Showing a minimap or compass might be helpful. But I think the main thing would be to draw floors a little different from walls. Maybe a blue-pen crosshatch pattern or something?
thanks!
There are rooms that having magic puzzles that teleport you away so you have to pat attention to the messages and signs :) same reason why I decided not to add a minimal (it was a hard choice!)
I always find these games with hand-drawn visuals very charming. I also love how you made an almost retro style fps.
great job!
Thank you! :)
funny) nice art) feels freedom of creativity)
Thank you!
wow! Is so cool
Thank you! :)