Ill make this more clear in the next update; just walk twice in the same direction and you will get into "running" state, then jump and you'll make a long jump. No need to make it continuous.
Slashie
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It looks like we need to further improve that, since you are not the first person to have the issue :/
What you have to do is get in "running" mode, that is walking twice in the same direction, the player sprite will change when this happen. Jumps will then become long jumps.
I think the "turn-based" / puzzle nature of the game may not be readily apparent, probably because enemies don't move.
It took a little bit to get used to the controls, but in the end I got the hold of them up to the part where I had to do the power jump to clear the big gap! I was able to pull the super jump but it still wasn't enough; it was a bit too tricky to aim to the grappling points while the screen was scrolling vertically, but I guess that is part of the challenge, lovely graphics and music. Hope to get more skilled!
It took a little bit to get used to the controls, but in the end I got the hold of them up to the part where I had to do the power jump to clear the big gap! I was able to pull the super jump but it still wasn't enough; it was a bit too tricky to aim to the grappling points while the screen was scrolling vertically, but I guess that is part of the challenge, lovely graphics and music. Hope to get more skilled!
Try this one: https://slashie.net/cvrl/slash-barrett_800x600_64x64.ui
Just place it in the directory and then run `java -jar cvrl.jar sgfx slash-barrett_800x600_64x64.ui`
It may look a bit cramped; I tried setting up one with smaller icons however the engine is currently hardcoded to a 64x64 grid size; might change that in a future version.