Nice one! first levels were a bit dull but the challenge ramped pretty nice and the overpopulation theme was fully realized :)
Slashie
Creator of
Recent community posts
- Better visuals, work the contrast, and the character selection to make it more easily readable especially in the overworld.
- In-game hints of the next location to travel to.
- Warnings when delving into out-of-depth dungeons.
- Kakariko Village with some shops!
- Improved sequence for resurrection.
- Scrollable map mode.
- Improved ranged combat with easier to switch ranged weapon.
- Fix bug with characters not being erased when a projectile is shot out of viewport.
- Graphical mode with minimalistic icons?
- Description of enemies and items.
Some roguelike fans have been pretty vocal about not liking at all the removal of permadeath; I get most of them haven't played the game to really understand the rationale behind the change: with the small pool of hit points, and a combat system that puts the player head to head with enemies, it's just too unfair on the player to completely end his run when the hearts run out.
Removing permadeath, however, doesn't remove the "persistence of consequences" that is so important for traditional roguelikes; although your life will be spared and you will be warped to a safer location, you lose one Heart Container, and when you are down to three containers in advanced stages of the game, it just becomes non-viable to continue.
Removing permadeath also doesn't mean you can openly "save scum ", your save file still gets deleted when used, so you cannot save and reload to cheat on exploring a dangerous location or event.
In any case, the game FEELS much better now, let me know what you think :)
Thank you! hehe yeah, I guess I just have to introduce a frustrating aspect in every game I create, even on this one 😅😅
In theory, all the info you need to complete that quest is on that planet, but you have to visit all the cities there and pay a bit of attention. (but a lot of people have complained about it)
What version of chrome is it? do other JSRL games work (see for instance https://slashie.net/jsrl/ )
We did it! will write a full devlog sometime soon, for now you can play at https://slash.itch.io/spelunkyrl
Day 1
Day 1 was about 2 hours of work. Transformed "Rainy Day" into SpelunkyRL. Then design and data. Doing data entry from the beginning instead of last day this time.
We also worked on an awesome music track for the game, inspired by Spelunky but with the Gecko touch. https://clips.twitch.tv/HyperAssiduousShieldWOOP-ZSCvAr9O4xAzIuoU
Hi, thank you!
You need to put the 64bit jcurses DLL in the `lib` directory, you can download it from here: https://github.com/slashman/libjcsi/blob/master/lib/libjcurses64.dll
Just delete the existing libjcurses.dll from there, put the new one, and it should work!