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Slashie

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A member registered Nov 08, 2014 · View creator page →

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Ill make this more clear in the next update; just walk twice in the same direction and you will get into "running" state, then jump and you'll make a long jump. No need to make it continuous.

Thank you!

It looks like we need to further improve that, since you are not the first person to have the issue :/

What you have to do is get in "running" mode, that is walking twice in the same direction, the player sprite will change when this happen. Jumps will then become long jumps.

I think the "turn-based" / puzzle nature of the game may not be readily apparent, probably because enemies don't move.

Thank you!

Thank you, I'm glad you enjoyed it!

Thank you! I know it's a bit on the difficult side but I can't help it :D

Thank you!

Thanks! I understand it should be fine as long as the game can be played completely without the border, so I hope it's fine :)

Thanks! working on making those button work in mobile in the post-jam version :) 

It took a little bit to get used to the controls, but in the end I got the hold of them up to the part where I had to do the power jump to clear the big gap! I was able to pull the super jump but it still wasn't enough; it was a bit too tricky to aim to the grappling points while the screen was scrolling vertically, but I guess that is part of the challenge, lovely graphics and music. Hope to get more skilled!

It took a little bit to get used to the controls, but in the end I got the hold of them up to the part where I had to do the power jump to clear the big gap! I was able to pull the super jump but it still wasn't enough; it was a bit too tricky to aim to the grappling points while the screen was scrolling vertically, but I guess that is part of the challenge, lovely graphics and music. Hope to get more skilled!

This is possible,  actually don't know what stopped me from doing it. Maybe I just wanted to add ranged attacks so that it was more of a complete implementation of the initial vision.


Next version will be downloadable.

Hmm  probably due to temperature changes caused by weather; i need to double check how they affect balance and whether they should affect closed spaces (and to what extent)


Thanks!

okk I think we need to improve that so it's more clear :)

Screenshot won't load but, did you try to drop it and then use it in the world? I think it might not be very clear with the latest changes.

Fixed for 0.4.3

wondering what to do about this scenario :P I guess it'll be fine, will just allow you to create some shallow lakes.

you can throw some clay into a hole to fill it back.

To catch fish, just use a fishing rod when facing a river or lake, it might take some tries depending on the spot. That system will be fleshed out in the future with bait and hints for fishing spots.

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thanks for noting this! It's been a known issue for a bit (the Mumba likely got stuck in a tree or something and the super elastic invisible leash is still tied to it) ill address this on next version so that leashed animals have the same behavior as pulled items!

Thank you for this! how does that work for updates? thinking on making a lightning update tonight :)

I believe the itch.io client allows to play web games offline? in any case a downloadable would be good but no time for that right now :/

This is super awesome, thank you for taking the time to go through these. I'll fix them today!

This is possible, if you can help with the design I can go ahead and give it a try at implementing it :)

I think right now there are a lot of things you can do from the inventory screen that make some commands redundant, we probably just need to bundle some "system" commands in a menu.

sounds like a good idea!

Fixed for v0.4.3, thanks!

You can press ? at anytime to check the controls, and there's also section 8 of the bundled manual.txt which explains them :) 

Thank you!

Yes, we'll definitively have MacOs downloadable builds soon.

the desktop version is completely keyboard based for now. We'll eventually add mouse support but keyboard will always be there.

That's a good point! I didn't manage to put it in just because of lack of time during the challenge. I'll keep it in mind for next update.

For now, try to have as few whips as possible :)

Yeah, there's a reason why I removed them :)

That's one of the thing that triggered the resurrection of the project this year.

0.8.3 will allow 800x600 with smaller tiles :)

well thanks! I added some from there, since this is open source anyone can replace them if they feel like it.

Fixed for 0.8.3

Yup, that's actually the current solution I put in place (I was't clear on that), tho I still haven't releaed 0.8.3 so might be able to find some better voices for females and put them in.

Sounds disabled for 0.8.3, until we get some better assets.

Fixed for 0.8.3 thanks!

Thanks, fixed for v0.8.3

Try this one: https://slashie.net/cvrl/slash-barrett_800x600_64x64.ui

Just place it in the directory and then run `java -jar cvrl.jar sgfx slash-barrett_800x600_64x64.ui`

It may look a bit cramped; I tried setting up one with smaller icons however the engine is currently hardcoded to a 64x64 grid size; might change that in a future version.

Maybe I should upload it here for historical reasons, but the newer version is much better in all aspects I think.

Ha, yeah, if you check 1.73, I think their voices where still there. The problem was they were not very fitting. Need to find new ones (or replace them altogether with a "damage" SFX)