Iteresting mechanics, with satisfying lights effects and a very clear aesthetic. I would have liked to play more levels.
Maybe you can a speed mechanic, where players can speed up hitting the up key to increase their score at the risk of missing their jumps.
Play game
Electro Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #28 | 3.730 | 3.730 |
Graphics | #46 | 3.892 | 3.892 |
Audio | #50 | 3.459 | 3.459 |
Innovation | #82 | 3.297 | 3.297 |
Overall | #84 | 3.373 | 3.373 |
Theme | #317 | 2.486 | 2.486 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
https://github.com/Brian-Jiang/GamedevJsJam2025
Comments
Pleasant visuals that went very well with audio. And the dark and lit transition is genius. But have the same bag with UI, when you open it on fullscreen on PC (there are two buttons, one from Unity one i guess from itch.io) from one button you can't see UI at all and from the other button it is waaay to huge, my resolution is 1920*1080
I didn't expect to be so in found into the game! It's quite juicy with very satisfying feedback and good ideas. The moment where the "light" turns off, and we can turn it "on" again by bouncing on walls is very smart.
It's very arcade-like while still being somehow relaxing...Would love to see more, two levels is not enough :D
I could definitively buy this kind of game on my smartphone!
Well done!
Cool game with a clear vibe. I enjoyed it! I would have liked to have a bit more speed, and for the restarts to be less forgiving. Congrats!
This is honestly really good. The controls are simple but it has a good balance of that easy to pickup but hard to master vibe. You really nailed that arcade feel and I want to see more.
Very smooth and not too hard. I finished the first two levels without any major problems. Hope there will be more challenging future levels.
Really cool game, the graphics work well and i can see the gameplay becoming really addictive. Would have liked to have a bit more speed overall to make it more twitchy, but very nice overall!
Cool game! I really enjoyed the mechanic of moving along different tracks and bouncing off of walls/obstacles. The power-ups and lighting also keep the gameplay interesting throughout each level. I did not quite understand the theme connection, and there maybe could be more sound effects. But other than that, great job!
Fun game! I enjoyed this a lot. Reminds me of subway surfers in a way with the switching of lanes and collecting lights.
I didn't quite catch the theme of the jam, but honestly, the game is really cool and fun to play.
As others have mentioned, there seems to be an issue with screen scaling, which prevents you from selecting the first level. However, I was able to play the second level, and I found it really enjoyable!
If you continue exploring this concept, I think you could end up creating a really fun game, especially if you decide to make it available for mobile (which, based on how the screen and controls are set up, might be your plan).
Great work, and keep it up! ^^
Wow, very smooth! Music and visuals are spot-on. A lot of variety, great job!
I love your game! It seems that the concept "balance" is explored in the game mechanic, the art, and the narrative. Players are always switching between the left side and the right side, finding a balance to maximize their points.
Art-wise, it seems that you are trying to find a balance for the amount of light (and darkness). I love how this integrates so well with the game narrative!
Also, love how juicy your game is, especially the bounciness of the electron as well as its destructiveness - really satisfying.
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