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EatPapyrus

34
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3
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1
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A member registered Feb 15, 2016 · View creator page →

Creator of

Recent community posts

thanks for playing! 

thanks for the feedback! 

Its funny you mention that, I had to do a little "fudging" of the math to make the bounces even feel that responsive,  its a tricky thing to balance (bua dum tis...).

Thanks for playing and your feedback! The upgrades seem to be common thing for a lot of people, If I were to do it again, id probably spend a little longer on the types of upgrades maybe an explosive ball or something like that also.

thank you! :)

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Good point on the second ball upgrade, definitely something I should fix in the future, I noticed while watching a friend of mine play that most people end up just using the strength upgrade every time.

thanks!

Thanks for the the detailed feedback! I'm glad you enjoyed it, your game was really impressive!

I like the idea of different modes to spice things up, I was toying with some sort of explosive ball but wasn't able to get around to it in time.

Noted! Thanks for the feedback :)

cool stuff! would love to see some sort of upgrade menu that pops up to spend all that money!

cute little game! I liked the idea of hugging the teddy beer for a short burst of protection.

Nice game! 

Hovering over the menu and having the box guy open is mouth made me laugh out loud... I was not expecting that. The overall feel of everything is really well polished for just two weeks!

It took me a little to get used to the controls, and to fully understand what would happen when the block was "launched" from one platform to the next, but once I got the hang of it, everything started clicking. Nice work! I could see this being a mobile game on the app store! 

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Really fun! The level of polish here is impressive. Reminds me of a mixture between tricky towers and poly-bridge.

This game is sweet! I could see this game being taken further into a whole world simulation. 

Love the theme of this game, fun stuff! I hope Wesley is okay after what I did to him...

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cute!

simple but well executed!

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fun stuff! Reminds me a lot of The Escapists (in a good way!) I liked the variety of different mini games for the tasks.

cool stuff! Nimboooooo!

Fun game!

This game has a vibe! Nice work.

cute game and concept!

very hard but love the sound design!

nice simple fun!

Thank you!! Your game was a blast to play. 

Thank you! this means a lot.  We had one person doing code and one person doing all the sprites and animations. This was the first time I worked with someone else on a game and it was a lot of fun!

I love it, spider cat! yeah I noticed that too in testing but ran out of time to fix it unfortunately.

Thanks! :)

I'm not sure what I just played but that was quite the experience!

This was a fun concept! Reminds me of a typing game I played when I was younger. I think you have something there! If there was more feedback when a word is complete I think it would go a long way! All in all a really good demo though! Would definitely play a game with this as a core gameplay component.

Nice Job! Sound track and intro is really catchy, definitely get the feel of being watched from this game!

This was AWESOME!! Got heavy Enter the Gungeon vibes. Loved the boss fight, it was pretty challenging but rewarding once I won! The level of polish here is really impressive! 

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Vibe of the game is great! Wasn't able to find the axe but the talking toast was a funny surprise!

Awesome game! I see lots of potential in this, love all the animations and the idea of battling your previous self.