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Block Out!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #68 | 3.720 | 3.720 |
Overall | #82 | 3.379 | 3.379 |
Theme | #83 | 3.640 | 3.640 |
Audio | #92 | 3.213 | 3.213 |
Gameplay | #103 | 3.280 | 3.280 |
Innovation | #155 | 3.040 | 3.040 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
the aesthetic execution was great between the graphics (neon blocks), music (gave me 8-bit arcade vibes), and sfx (satisfying click when the blocks landed). it took me a while to understand the best way to place blocks to get a high score, and i was definitely confused a few times when i thought the block would land lower, but instead clicked in at a higher level (might have been due to how much my tower was swaying while i moved it). i liked having the continue option, and clearing a combo was satisfying. i could definitely see this game being addicting to play!
The art style is pretty. I like the challenge of achievements, and also the UI of the menu.
The game itself is really cool.
the game looks amazing but it feels kinda slow till it becomes somewhat difficult.Anyways great work!
I want to say to other people reviewing that assumed the physics were as strict as Tetris: play it enough to find out that you can stick things to the column 'adhesively' from the sides, this has its own non-Tetris physics and you will be surprised when it does some things more forgivingly than Tetris in certain ways.
So once I figured it out i thoroughly enjoyed this game. The music isn't deeply creative but it does not -need- to be it had the right energy even though it was repetitive.
Anyway outstanding job especially under the time constraints and writing it from basic JS and on a phone!
Most impressed, good work.
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Loved how smooth everything was! The soft glow on everything was a nice visual touch. I also enjoyed how "balance" emerges in different ways: managing your tower stack, what block colours touch, getting high scores while avoiding the dangerous skulls, etc. :D
At first I wasn't convinced, but doing combos with pieces was cool. I wasnt sure how physics will work, but I had my fun!
The visuals and the sound mesh really well, and this theme-based retelling of a classic is always a good idea ;)
I did manage to make the blocks do some weird stuff by 'sliding into them' just before they exited the screen, and would also have liked some indication of how close to collapse my structure was, but overall a solid entry!
This is an extremely good entry. Once I realised you could kind of maneouvre the blocks to under the stack to make 3 was a game changer :) controls super intuitive and extra impressive that it was made on a phone!
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