This game is hardddd!! the ghost seemed to know every step I was taking lol. I also found the directional button to be finicky sometimes, especially when dashing. Like it doesn't capture my input to turn. I like the Pac-Man inspiration. I also struggled to find the theme implementation. I know it says berries give me balanced health. But nothing reflects that in the gameplay.
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Racoon Hungry 2 : Balanced Health's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #121 | 3.115 | 3.115 |
Graphics | #153 | 3.231 | 3.231 |
Gameplay | #164 | 3.038 | 3.038 |
Overall | #240 | 2.792 | 2.792 |
Innovation | #333 | 2.308 | 2.308 |
Theme | #345 | 2.269 | 2.269 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
this is not possible, these enemies seem cheeky, know more than I kkkkkk, I found it very good, and I realized that there is some inspiration in pacman and pokemon interface
Wow, great Pac-Man like! The visuals and music are really awesome!. I played the whole time without knowing I could sprint! I also thought that getting the orb would let me kill the ghosts :( The ghost AI seemed to be really good, and they also moved really fast! The game was pretty hard. I wasn't sure how it connected to the theme, it didn't seem like eating the berries gave me more health? Either way, great work on a cute and fun game!
Nice Game!
Great work, but there are some notes that the stages are very difficult, especially the first stage, which was difficult, so I think that the gradation of the greenhouses between the stages should be improved.
I'd really appreciate it if you could try out my game too, rate it, and share your feedback. It would mean a lot!
Wow those ghosts have some skill, great work! Never thought an rpgmaker game could be turned into a pacman like! :)
Oh wow, those ghost know what they are doing... the even often traped me by going different paths and they seem to work together!
Very solid gameplay, graphics, sounds. Very well made! Congrats!
Nice! I think the ghosts were maybe too smart? It was hard to avoid getting trapped by them, even with my years of Pac-Practice!
The graphics and music are really clean and fun. It needed a little juice, like some sparkles and a sound effect when picking up berries. But for working on limited time, real nice!
Big thanks for supporting gamepads!
Nice game. I suggest making enemies move randomly when they are too far away from the player. Currently, their movements are too predictable. Other than that, nice work!
I was scared for my life lol! They run so fast! ⊙﹏⊙∥
I had fun playing it! very nice game! (ノ◕ヮ◕)ノ*:・゚✧
Nice try, it reminds me of Pac-Man, and as zEx explained, the ghosts in Pac-Man have 4 different moves. In this game, the enemies follow your character too well, which makes it a bit difficult!
Reference: https://www.reddit.com/r/programming/comments/ccvvbm/pacman_ghost_ai_explained/
The game idea is unique and funny, but I have a problem, which is that the control information disappears quickly, so when I played it for the first time, I didn't know it was Dash. (Did you forget to rate my game?)
Cute racoon ! I think making it a little bit bigger would bring better readability :)
I was getting Pacman PTSD with those pathfindings. I wish you added more mechanic to this. The reason Pacman was simple because we had limitation in computation power. We don't have limitation anymore and easily are able to add fun mechanics to old games. Good job on reskinning the Pacman, but no new mechanic was added unfortunately. At first I thought it's going to be a bomberman game...
A cute little raccoon pacman :) The addition of the sprint is nice!
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