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zEx

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A member registered Mar 13, 2025 · View creator page →

Creator of

Recent community posts

Perfect game. Too bad it doesn't have  a chapter select. I died at the security guard one and don't really feel like playing all again...

The game seriously needs a history dialogue system to be playable. I don't know what happened in the story cause I have to keep backtrack to dialogues before but they are already passed. especially dialogue history when choosing an action.

Wow thank you for playing and giving me a feedback. This really meant a lot to me cause it was my first try at everything including art. Thank you. 

I laughed so hard on the Boss' dialogues. Cause I was whipping the hell out of my employees XD

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I can't play the game, trying on Firefox. I tried pressing every button and clicking everything. After clicking start game, shows the character in a door frame with a play button on bottom right but it won't click it... I won't be able to rate it.

edit: checked the console, it throws 403 error on your main.js


GET https://html-classic.itch.zone/html/13500024/assets/js/main.js

Status403

VersionHTTP/2

Transferred597 B (298 B size)

Referrer Policystrict-origin-when-cross-origin

(3 edits)

I think the balance is pretty well done. It is little rogue like balanced and it's good for players cause you need to try again and find the best strategy to beat the game. I actually played your game, yours is hard too because I have do two things at the same time and some number puzzles really annoyed me XD. I would say the difficulty is fine for most players (I'm mostly a gamer than a dev.)


edit: typo.

Thanks. This means a lot. I really didn't expect people enjoy this.

btw, music was great, fit the whole chill vibe of the game.

I didn't play around with the train settings cause it was tiresome to switch from that to the main game. If I had a cut off review of the hill I'm making with the settings and see what is changing when I'm changing the values would make this way better and reducing the friction of the hill settings and gameplay. You could chunk up each level to different phases or chapters and each time lock a certain option of your settings and make me play around with other settings to make a map for myself and run it to win. The concept is great, gameplay is too dull, I crash way too fast and gave up after crashing 4 times on a simple hill.


Idea is great! Keep it up and make it more playable and you have a nice game to play.

One thing many developers I'm seeing having problem with is "balancing" their own game they are making. This game suffers from this problem too. I don't want to be tortured to sit here and just click things, you need to give me something to be happy to play your game too, something that does something good for me too to feel better or make my game easier, if this doesn't exist, your game is just a torture simulator.

But on the bright side you have a base of a game that can be expanded upon. One example I have is having a cat or buying a cat with the money you worked with to be around catching flies but causes the spilling. 

Another problem I'm seeing is relevance. Why they are spills on the ground and random? It needs have a  reason for these spills and you are not giving me anything so I just feel like I'm doing nothing.

Don't be discouraged, I can see that you didn't have enough time but you should've cut down on your scope and make a satisfying gameplay loop first then expand on it. I hope I was helpful and didn't discourage you.

Having an asset page selling a template and putting here for the jam feels confusing. I'm not sure how to rate this, I would prefer to not rate.

Artstyle and sound design was great. Level design was done right too my big complain would be the movement being too slippery and bouncy for a platformer, it's not satisfying to run around sliding this much without any mechanic to balance this annoyance. Other than gameplay, everything else was great.

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You could attach each hand or body part to a button prompt and make us keep the balance with physics or custom physics. I can see your vision and idea, but the gameplay part is lacking too much that it's hard to call it a game, I didn't feel any feedback or feel like anything is happening, the line below is not telling me what is happening either. Idea is nice, execution needs more work, good job none the less.

A simulation without satisfying visuals is not that great. I wish you would try to offer some visual of what is happening, I know the console is writing things but still it's not cutting it I would say. 

They said it's a concept and not a game. I would say they shouldn't submit non playable games, but who am I to complain.

Thank you for your feedback! 

Thank you. It means a lot getting commented on the art. It was my first time trying art myself (I faked lighting in it too XD). I really liked Flappy Bird myself but didn't like how harsh it was to players.

Yeah, unfortunately the sound distortion doesn't work on web. Glad you enjoyed it.

Oh wow, Thanks for your kind words, it really means a lot for me. This was my first time doing everything myself (other than the audio, I credited the creator).

I finished the game. I had +1000 money daily. This game was perfect. I would give it 10/10.

This is next Schedule 1 addiction game. I really enjoyed and laughed when I had to whip my worker to calm them down.

This was fun, but it needs better level design. It was too tedious, I had to play by the level design rules not on my own rules.

Way too confusing to be called a game.

I really don't know if this was stolen or real work cause the puzzles were so neat and above my brain power, I gave up on level 6. It was a great puzzle but I'm really bad at box moving games. Good job.

Audio is good but too loud, gameplay is kind of none existent. I wish you would playtest and feel your game first then try sharing it on public...

I was getting Pacman PTSD with those pathfindings. I wish you added more mechanic to this. The reason Pacman was simple because we had limitation in computation power. We don't have limitation anymore and easily are able to add fun mechanics to old games. Good job on reskinning the Pacman, but no new mechanic was added unfortunately. At first I thought it's going to be a bomberman game...

Found it. Sounds are good.

I really don't know what is happening. I tried balancing the noodle any way possible but I kept failing and reseting... I don't know if I was missing something.

Your game is very creative. I would prefer to have keybinds instead of using mouse on changing attributes but it would work. Audio was missing. I would prefer to keep the last balance of the attributes after dying. Looks promising. It can be a really enjoyable game if the frictions of using the mouse is removed from the game.

Thanks. It's still work on progress.