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One thing many developers I'm seeing having problem with is "balancing" their own game they are making. This game suffers from this problem too. I don't want to be tortured to sit here and just click things, you need to give me something to be happy to play your game too, something that does something good for me too to feel better or make my game easier, if this doesn't exist, your game is just a torture simulator.

But on the bright side you have a base of a game that can be expanded upon. One example I have is having a cat or buying a cat with the money you worked with to be around catching flies but causes the spilling. 

Another problem I'm seeing is relevance. Why they are spills on the ground and random? It needs have a  reason for these spills and you are not giving me anything so I just feel like I'm doing nothing.

Don't be discouraged, I can see that you didn't have enough time but you should've cut down on your scope and make a satisfying gameplay loop first then expand on it. I hope I was helpful and didn't discourage you.