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A jam submission

Jumpi MochiView game page

Reach the top without being squished!
Submitted by kirinsoftworks — 5 days, 14 hours before the deadline
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Jumpi Mochi's itch.io page

Results

CriteriaRankScore*Raw Score
Theme integration#213.0003.000
Fun#223.0363.036
Innovation#252.6072.607
Overall#292.6792.679
Visuals#372.6072.607
Audio#392.1432.143

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Cool game, very adictive. Got stuck sometimes would be good to get an unstuck button instead of just reseting the entire game

Submitted

liked the general idea :D i would have liked if there were various levels where the finished line doubled height each time for replayability - it would be kind of addicting. :-)

Submitted

A simple and well made game, I really had fun with it. :)

Submitted

Running thoughts

  • It would be nice if the sides looped around to reduce the chance of being stuck

Overall, A simple but very polished game. I hope this game has shown you the lessons you sought to learn on how to make a Godot game. I could see this game being polished up and being a nice small flash game (or whatever the kids do now in school) to pass the time. Maybe add a set seed function to the random generation and a little timer to make it competitive to see who can find the fastest path.

Submitted

Nice Game

Submitted (2 edits)

i played this many times before deadline and right now and i find some bugs first one is ball got stuck between blocks and it can the stick with the block in air if you move in the blocks direction and, and i know it was made in just day or two really simple but does the job

Submitted (1 edit)

Pretty cool and simple game. Player could get stuck quite easily but otherwise it's fun to tower upwards to the finish line.

Submitted

At first I thought I had to avoid the blocks falling on me, but then I understood that I had to reach the top. It's a good application of the theme and a simple game to entertain for a few minutes. It's not an amazing game, but it's quite good.

Submitted

Cute game! the physics is kind of laggy, but this is nice for a first game jam! Good job hehe

Submitted

Cool game, like the idea

Submitted

Fun game, a nice idea and well executed. Great work!

Submitted

Basic and fun game. Simple idea and good execution. Also really liked main character

Submitted

The game is basic and well made. Whilst it could use something to make it more unique, its still very fun!

Submitted

I liked that you had a simple concept and executed on it without it getting too bloated. For a game jam its a perfectly simple idea that is well done. As you get more practise you could extend with new ideas and concepts but as it is its still a good small experience. 

Developer

I really appreciate your saying this—that's exactly what I was aiming for! Since I'd never coded anything without following a tutorial precisely, while I tried to develop this with care, I really focused on the idea of a minimum viable product. Even with a tiny scope I encountered so many new things and it taught me a lot.

Submitted

really well made game for something made in a short amount of time, although the player easily gets stuck between the blocks when traveling over a small gap between them

Developer

It makes me really happy that it's a solid concept even though I'm so inexperienced. The glitch with getting stuck is frustrating, hoping the new build makes it at least a little less likely! I tried turning off the "Floating Platform" layers of the player in Godot and it seems that may make some difference.

Liking it so far,  it feels a little off when trying to jump from a square to square after it's piled up a bit. 

Developer

Thank you! This was my first time using any of the physics objects in Godot (or, well, making any game in any engine) so I think there's probably some properties I don't know about yet that could make it work better. Once I'm more experienced I might adjust and improve this.

the game lags every 1 second and also the blocks that fall are super random and they almost never stack on eachother i rate this game a 1/10

(1 edit)

Cool concept, however, I ran into a random bug where I was stuck between 3 blocks and couldn't move out of it (no idea how this happened I left for some time), until a block fell later on, and I died. The game has potential in the future maybe add like items or power ups, and make some blocks fall faster than others.

Developer

Thank you for the feedback! I had that issue happen a couple times when playtesting myself, but wasn't able to figure out what causes it (maybe something to do with the code that makes sure the player can slide smoothly against the slopes not working well when there's two or more blocks around them). Once I understand coding more I may make a new version of this with more features like start it easier and then have levels that get increasingly more challenging. 

Submitted

hi, I think the problem might be that you have circle colliders jumping on square boxes, maybe switch it out with a square collider. Good game overall!

Developer(+1)

Thanks, and I appreciate the advice! Currently the player uses a capsule shape. Unfortunately I'm able to replicate the glitch even while trying to use a square instead, so it must be something else (maybe to do with the blocks being physics objects).