Cool game, very adictive. Got stuck sometimes would be good to get an unstuck button instead of just reseting the entire game
Play game
Jumpi Mochi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme integration | #21 | 3.000 | 3.000 |
Fun | #22 | 3.036 | 3.036 |
Innovation | #25 | 2.607 | 2.607 |
Overall | #29 | 2.679 | 2.679 |
Visuals | #37 | 2.607 | 2.607 |
Audio | #39 | 2.143 | 2.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Running thoughts
- It would be nice if the sides looped around to reduce the chance of being stuck
Overall, A simple but very polished game. I hope this game has shown you the lessons you sought to learn on how to make a Godot game. I could see this game being polished up and being a nice small flash game (or whatever the kids do now in school) to pass the time. Maybe add a set seed function to the random generation and a little timer to make it competitive to see who can find the fastest path.
Pretty cool and simple game. Player could get stuck quite easily but otherwise it's fun to tower upwards to the finish line.
At first I thought I had to avoid the blocks falling on me, but then I understood that I had to reach the top. It's a good application of the theme and a simple game to entertain for a few minutes. It's not an amazing game, but it's quite good.
Cute game! the physics is kind of laggy, but this is nice for a first game jam! Good job hehe
Basic and fun game. Simple idea and good execution. Also really liked main character
The game is basic and well made. Whilst it could use something to make it more unique, its still very fun!
I liked that you had a simple concept and executed on it without it getting too bloated. For a game jam its a perfectly simple idea that is well done. As you get more practise you could extend with new ideas and concepts but as it is its still a good small experience.
I really appreciate your saying this—that's exactly what I was aiming for! Since I'd never coded anything without following a tutorial precisely, while I tried to develop this with care, I really focused on the idea of a minimum viable product. Even with a tiny scope I encountered so many new things and it taught me a lot.
really well made game for something made in a short amount of time, although the player easily gets stuck between the blocks when traveling over a small gap between them
It makes me really happy that it's a solid concept even though I'm so inexperienced. The glitch with getting stuck is frustrating, hoping the new build makes it at least a little less likely! I tried turning off the "Floating Platform" layers of the player in Godot and it seems that may make some difference.
Cool concept, however, I ran into a random bug where I was stuck between 3 blocks and couldn't move out of it (no idea how this happened I left for some time), until a block fell later on, and I died. The game has potential in the future maybe add like items or power ups, and make some blocks fall faster than others.
Thank you for the feedback! I had that issue happen a couple times when playtesting myself, but wasn't able to figure out what causes it (maybe something to do with the code that makes sure the player can slide smoothly against the slopes not working well when there's two or more blocks around them). Once I understand coding more I may make a new version of this with more features like start it easier and then have levels that get increasingly more challenging.
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