[my comment was a joke T.T]
olistupid
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So… I am a non-native English speaker, so while I can understand written text perfectly, I may have some issues understanding other people’s voices or pronouncing words in an English accent (I guess). So having Mango as my companion with him literally SCREECHING WHILE TALKING was the FUNNIEST THING EVER. I SWEAR!! xD
Was usually a bit lost and asking Mango for guidance sometimes didn’t help.. I had to rely sometimes on the Python console to tell me what keywords the program was searching for me to say, or if I had already said them but the program wasn’t able to recognise it.
I tried to avoid it as much as possible tho!!! This game idea is super original and Mango’s voice was extra funny for me. I now know that if I were blind, it would be over for me LOL. It felt so difficult to navigate! But that’s the thing about being blind :)
I just realised that nowhere in the rules it’s specified that your game needs to be an .exe file, so your game technically is totally within the rules and valid!
However, I don’t own the TI-series calculator – they don’t sell those in my country – and I had to download an emulator. At first it was quite frustrating because I was using WabbitEmu, which I don’t think supports the calculator version for this game, but I thought it was a problem with the config, and CEmu didn’t work with the ROMs Wabbit made, but when I finally found a proper ROM for the TI-84 Plus CE then it was easy to run the game in CEmu.
IDK what I was expecting but it turned out just to be a regular snake game XD, but if it weren’t by this, I would have never known there existed a community making software for these calculators, something very nerdy and niche, yes, but for me that’s also like the coolest thing ever lol
I LOVE FRED!1 but it seems that Fred doesn’t love me 🥺😔
Because I find it really difficult to use the multiple grabbing mechanic with the Middle Click. IDK if it has something to do with my mouse, but I just don’t know how to get rid of the grips. Is isn’t really explained.. The only method I found was getting really close to the point where I had grabbed, but I got stuck on the four levers part of Level 2.
Also the build is very unstable. Probably because of the Development Build thing, but it even got to crash my darn PC!!! Thank god I managed to disable the fancy graphics somehow, because then my game would go at like 0.01 FPS lmao.
BUT! I must admit the music was pretty groovy and Fred is just, so, so cute. I cannot imagine how hard it should have been to make the softbody for it. Despite everything, it looks like you definitely put in a lot of hard work, so congrats on making the game! Great Job :D
Dude. THIS GAME IS SO COOL!!!!!!
The aesthetics (gradients, simple looks and mechanics…) remind me of old android games, especially Cut The Rope, being also set in a cardboard box, but instead of a cool green blob, you have a cool blue box!!!
It’s super fun to play and the controls feel very good. One of my favs 100%! The soundtrack also is VERY VERY good! Well done ‘Blessed With Fear’. The OST also gave me 2010s vibes. IDK about you, but for me it resonated a lot with Kevin MacLeod (“Boxed In” especially) and even early Roblox music.
I wanted to try to make a speedrun of the game (although i’m no speedrunner) but I didn’t manage to get pass Level 20. It’s a shame since I really enjoyed the levels.
(oh i also enjoyed looking through the prototypes :P!)
((and downloaded the soundtrack too !))
GREAT JOB!!!!!
i think i got to the end, but to be honest i don’t think i understood much of the story. i found navigation a bit confusing, especially on the first screen as there isn’t any element apart from the text to tell you where you have to click. i had to watch a Playthrough video posted on the comments section of the game page to know what to do in the first section of the game, didn’t notice the water bucket at first! maybe an outline for selectable object would have been nice.
still, good job making the game! :)
was a bit hard to understand at first, but once figured out how to light out the lantern, everything turned well and the game was pretty fun. i would have wished to have a day goal or keep playing until you reach a certain point of the game, because i enjoyed a ton the gameplay loop, reaching the level of being something like Minecraft.
super good game, congratulations! it was impressive that this was done in scratch, building the engine must have been terrifying for sure!
ooh i got it now! i was confused because i thought soldiers would attack directly to the skeletons, instead of having to pick them up and leave them in other tile like the resources.
the game’s concept is interesting but i found it kinda difficult that the skeletons attack in one single group, making trying to counterattack difficult if you have fewer or not very strong soldiers. maybe if the skeletons were dispersed attacking various tiles, it would be easier to control and more manageable.
the art IS SO GOOD i love it!!!! the story is so nice as well! game full of content, incredibly polished and with multiple endings! i enjoyed it a ton!
my only critique would be that the Memory and Chess minigames in the story kinda feel like filler.. but apart from that my congrats! i got the reality check ending! that plot twist was very interesting haha
for me my favorite level was the first one! being stealth like metal gear solid and running with all robots chasing you as you turn the generator on and try going back to the exit with all them. the “Only Up!”-like second level was fine and i enjoyed it too! overall pretty good job!!
but FOR THE LOVE OF GOD why is there a walking dildo….???????????????????????? OR WHAT IS THAT- is there like some kind of lore of why is it there..? WHY ISNT ANYBODY TALKING ABOUT THIS 😭
oh and happy 2nd birthday : p
OMG!!!!!!!!!!! i would like a warning that the monster is near, a sound effect for instance, because my innocent mind has too much fun drawing the little pictures and suddendly, BOOM!! i get scared and now i have to paint everything over again D;
the idea is pretty original and fun, but how the monster mechanic was implemented made it a bit annoying.. good job making the game anyway !
press
ooh
keeping pressing
oh yeah
keep on pressing
yeaah!!!
KEEP PRESSING
YES
CONTINUE PRESSING
AAAAAAAAAAAAAHHHHH
KEEP ON PRESSSINGGGGGG
OOOOOOOAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH+
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES
KEEEEEEEEEEEEEEEEEEEEEEEEEEP PRESSSSSSSSSSSSSSSSSSSSSSSIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
AAAAAAAAAAAOOOOOOOOOOOHAAHAAAAAAAAGHFDFSHGAFDAHGFHDSFAHDFAGHFDYUSWQFDU2WGDI2HGDFIFBNJEKFN3OEINBIGBUJWrenfbhiokjwbqefoiu3qbefoqbfiuoefbq2ekgjfnbAAAAAAAAAAAOOOOOOOOOOOHAAHAAAAAAAAGHFDFSHGAFDAHGFHDSFAHDFAGHFDYUSWQFDU2WGDI2HGDFIFBNJEKFN3OEINBIGBUJWrenfbhiokjwbqefoiu3qbefoqbfiuoefbq2ekgjfnbAAAAAAAAAAAOOOOOOOOOOOHAAHAAAAAAAAGHFDFSHGAFDAHGFHDSFAHDFAGHFDYUSWQFDU2WGDI2
this game is a lot of fun, and the monster sound effects after quickly grabbing the key and spamming the directional keys the best you can to escape from it makes it so exciting! i thought it like the typical scenario where you were a child and had to turn off the corridor’s lights.. but had to run off to your room as fast as you could to avoid getting caught by the darkness’ monster! i was even chuckling a bit while trying to make my character run fast haha
great job!!!
didn’t understand much of the story (especilly since text is slightly cut off) but i like that the main game is just simple pacman but with a lot of shards and low visibility. i don’t consider that the amount of shards is what makes the game difficult to beat, but the way the ghosts move, as they doesn’t collide with walls unlike the player, which forces you to make large turnarounds to create distance between you and ghosts and avoid getting the ghosts in the face.
regardless, great job making the game! ^^
yoo!! i was the one! they were not based of emojis however, but on miis!
it was the first time i wanted to make characters like this for a story, and don’t have so much experience in character design myself. luckily, using the mii editor for making the characters was so fun! i try to make miis out of them by how i think them in my head, and the end result are some pretty good mii renders I get to use as reference to draw them! i definitely recommend it!! :D
oh and thanks for the info on the camera!








