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(1 edit) (+1)

Note that the Windows version will resize, but it seems button hitboxes will not, as I could not interact with buttons in the Windows build, but I could with the web version. This is a nice game, although I didn’t know what my objective exactly was other than crafting that cake. I thought of it like the objective was just to have a little harvest of plants and to enjoy the process, making it stand out from other games with this one taking a more calm route :). However, it seems highscore hasn’t been implemented!! D: Or maybe is it that counter on the middle top of the screen? I couldn’t get it working, only showing 0.

(2 edits) (+1)

That's odd, I was going to have to look at resizing again either way, because of the html issues. As for the score, it is indeed the counter in the middle, there is a way to increase it, the idea was that players would explore a bit and eventually figure out they can get over the wall on the left side with a float potion, then there they would find the witch, and trading with her increases the score. But perhaps that was a bit ambitious to assume players would figure that out while testing a jam game:). Either way thanks for playing, and for the feedback!

Edit: I tested the executable again and it seemed to work for me, but there was a strange issue while developing where occasionally clicks weren't registering regardless of scale unless you reloaded the game, both in the web and executable version. But since I wasn't able to consistently replicate it to figure out what caused it I assumed it was simply my laptop acting weird, but I guess it's an actual in game bug then, I'll have to look at that.